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renderer.h
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renderer.h
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/*
* This file is part of CLraytracer.
* CLraytracer is a raytracing based renderer that take advantage of GPU
* parallelism through OpenCL
* Copyright (C) 2012 Yuri Iozzelli <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef RENDERER_H
#define RENDERER_H
#include <iostream>
#include <vector>
#include <fstream>
#include <memory>
#include <string>
#include <algorithm>
#define __CL_ENABLE_EXCEPTIONS
#include <CL/cl.hpp>
#include <GL/gl.h>
#include "scene.h"
class Renderer
{
public:
Renderer();
~Renderer();
void compute(Scene& s, int imgW, int imgH, GLuint tex);
private:
std::vector<cl::Platform> platforms;
std::vector<cl::Device> devices;
cl::Context context;
cl::CommandQueue cmdqueue;
cl::Program::Sources sourceCode;
cl::Program program;
cl::Kernel kernel;
};
#endif // RENDERER_H