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Material Capture(MatCap) Settings

MatCap is a method of light expression using pre-rendered images. This technique uses a picture of a sphere that represents the material and light to simulate lighting.





MatCap Map

MatCap Color : Texture(sRGB) × Color(RGB) Default:White

MatCap Map Texture Example
MatCap Map Off MatCap Map On

MatCap Blur Level

Blur MatCap Map using the Mip Map feature; to enable Mip Map, activate Advanced > Generate Mip Maps in the Texture Import Settings. Default is 0 (no blur)

Color Blending Mode

MatCap color blending mode. Multiply or Add.

Scale MatCap UV

Scaling UV of MatCap Map.

Rotate MatCap UV

Rotating UV of MatCap Map.

Stabilize Camera Rolling

Stabilize Camera rolling when capturing materials with camera.

Stabilize Camera Rolling Off Stabilize Camera Rolling On

Normal Map Specular Mask for MatCap

If enabled, gives a normal map specifically for MatCap. If you are using MatCap as speculum lighting, you can use this to mask it.

Normal Map Specular Mask Off Normal Map Specular Mask On

Normal Map

A texture that dictates the bumpiness of the material.

Normal Map Texture Example

Rotate Normal Map UV

Rotates the MatCap normal map UV based on its center.

MatCap Blending on Shadows

Enables the blending rate of the MatCap range in shadows.

MatCap Blending on Shadows Off MatCap Blending on Shadows On

Blending Level

Adjusts the intensity of MatCap applied to shadow areas.

MatCap Camera Mode

Control how render the MatCap Map based on the camera type.

MatCap Mask

The MatCap mask is positioned correspond with the UV coordinates of the mesh onto which the MatCap is projected, and the pixels on black areas are hidden.

MatCap Mask Level

Adjusts the level of the MatCap Mask. When the value is 1, MatCap represents 100% irrespective of mask. When the value is -1, MatCap won't be displayed at all and MatCap will be the same as in the off state.

Invert MatCap Mask

When enabled, inverts MatCap Mask Texture colors.