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The "camera shake" example uses getTarget, adds noise, and uses setTarget with enableSmoothing set to false, to shake the camera.
For third person camera view, cameraControls.moveTo can be called per frame, for the camera to follow a character.
What if I want enableSmoothing true? My guess is that a shake effect will not look right if smoothed.
Applying shake to the camera position instead of target as hack looks ok sometimes, but janky at others.
Ideas how to handle?
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