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Releases: yn01-dev/LitMotion

v1.6.0

16 Jan 00:42
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What's Changed

Features

  • Add: RegisterUnhandledExceptionHandler by @AnnulusGames in #49
  • Add: MotionDispatcher.Clear() by @AnnulusGames in #47

Breaking Changes

  • Remove WithIgnoreTimeScale, Change scheduler specifications. by @AnnulusGames in #43
  • Change: the Motion update process to be performed on PlayerLoop. by @AnnulusGames in #46
  • Remove: null checks by @AnnulusGames in #48

Bug fixes

  • LitMotion.Extensions depends on UIElements, Unity UI and Unity Audio by @c3-hoge-fuga-piyo in #45
  • Add: IsActive check to MotionConfiguredSource by @AnnulusGames in #50

New Contributors

Full Changelog: v1.5.2...v1.6.0

v1.5.2

15 Jan 11:29
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What's Changed

Bug fixes

  • Fix: motion created on the editor being updated twice by @AnnulusGames in #42

Improvement

  • Optimize: update runner by @AnnulusGames in #41

Full Changelog: v1.5.1...v1.5.2

v1.5.1

15 Jan 05:43
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What's Changed

Breaking Changes

  • Change: fallback for Scheduler when in edit mode by @AnnulusGames in #39

Improvement

  • Change: MotionDispatcher hideFlags by @AnnulusGames in #40

Full Changelog: v1.5.0...v1.5.1

v1.5.0

08 Jan 07:22
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What's Changed

Features

  • Add: OnCancel by @AnnulusGames in #34
  • Add: numeric type BindToText extension methods by @AnnulusGames in #35
  • Add: multi-state support for BindWithState by @AnnulusGames in #36
  • Add: ZString support by @AnnulusGames in #38

Improvements

  • Improve: remove BindToText closures by @AnnulusGames in #37

Full Changelog: v1.4.0...v1.5.0

v.1.4.0

04 Jan 11:19
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What's Changed

Features

  • Add: UIToolkit extensions by @AnnulusGames in #28
  • Add: VisualEffectGraph extensions by @AnnulusGames in #29

Breaking Changes

  • Change: target null to exception by @AnnulusGames in #27

Improvements

  • Add: missing summaries by @AnnulusGames in #30
  • Remove: unnecessary csproj files by @AnnulusGames in #31

Full Changelog: v1.3.2...v1.4.0

v1.3.2

01 Jan 01:42
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What's Changed

Bug fixes

  • Fix: compilation error occurs when using Collections 1.5.1 by @AnnulusGames in #26

Full Changelog: v1.3.1...v1.3.2

v1.3.1

31 Dec 09:03
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What's Changed

Bug fixes

  • Fix: delay does not work when duration is 0 by @AnnulusGames in #24
  • Fix: FixedString512Bytes MotionUpdateJob is not registered by @AnnulusGames in #25

Full Changelog: v1.3.0...v1.3.1

v1.3.0

29 Dec 10:40
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What's Changed

Features

  • Add: Punch and Shake motions by @AnnulusGames in #19
  • Change: Bind extension methods to generics by @AnnulusGames in #20
  • Add: WithRandomSeed for shake motion and string motion by @AnnulusGames in #22

Breaking Changes

  • Change: IMotionAdapter argument to ref by @AnnulusGames in #21
  • Change: cancel await when MotionHandle.Cancel() is called by @AnnulusGames in #23

Bug fixes

  • Fix: combining await and WithOnError doesn't work by @AnnulusGames in #17

Full Changelog: v1.2.1...v1.3.0

v1.2.1

29 Dec 04:23
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What's Changed

  • Add: WithCancelOnError by @AnnulusGames in #13
  • Fix: await MotionHandle does not complete when motion canceled by @AnnulusGames in #15

Full Changelog: v1.2.0...v1.2.1

v1.2.0

28 Dec 05:03
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Features

  • Add: string animation support by @AnnulusGames in #11

Full Changelog: v1.1.1...v1.2.0