Releases: yn01-dev/LitMotion
Releases · yn01-dev/LitMotion
v1.6.0
What's Changed
Features
- Add: RegisterUnhandledExceptionHandler by @AnnulusGames in #49
- Add: MotionDispatcher.Clear() by @AnnulusGames in #47
Breaking Changes
- Remove WithIgnoreTimeScale, Change scheduler specifications. by @AnnulusGames in #43
- Change: the Motion update process to be performed on PlayerLoop. by @AnnulusGames in #46
- Remove: null checks by @AnnulusGames in #48
Bug fixes
- LitMotion.Extensions depends on UIElements, Unity UI and Unity Audio by @c3-hoge-fuga-piyo in #45
- Add: IsActive check to MotionConfiguredSource by @AnnulusGames in #50
New Contributors
- @c3-hoge-fuga-piyo made their first contribution in #45
Full Changelog: v1.5.2...v1.6.0
v1.5.2
v1.5.1
v1.5.0
What's Changed
Features
- Add: OnCancel by @AnnulusGames in #34
- Add: numeric type BindToText extension methods by @AnnulusGames in #35
- Add: multi-state support for BindWithState by @AnnulusGames in #36
- Add: ZString support by @AnnulusGames in #38
Improvements
- Improve: remove BindToText closures by @AnnulusGames in #37
Full Changelog: v1.4.0...v1.5.0
v.1.4.0
What's Changed
Features
- Add: UIToolkit extensions by @AnnulusGames in #28
- Add: VisualEffectGraph extensions by @AnnulusGames in #29
Breaking Changes
- Change: target null to exception by @AnnulusGames in #27
Improvements
- Add: missing summaries by @AnnulusGames in #30
- Remove: unnecessary csproj files by @AnnulusGames in #31
Full Changelog: v1.3.2...v1.4.0
v1.3.2
v1.3.1
v1.3.0
What's Changed
Features
- Add: Punch and Shake motions by @AnnulusGames in #19
- Change: Bind extension methods to generics by @AnnulusGames in #20
- Add: WithRandomSeed for shake motion and string motion by @AnnulusGames in #22
Breaking Changes
- Change: IMotionAdapter argument to ref by @AnnulusGames in #21
- Change: cancel await when MotionHandle.Cancel() is called by @AnnulusGames in #23
Bug fixes
- Fix: combining await and WithOnError doesn't work by @AnnulusGames in #17
Full Changelog: v1.2.1...v1.3.0