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glErrorUtil.h
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/*
Copyright (c) 2005,
Aaron Lefohn ([email protected])
All rights reserved.
This software is licensed under the BSD open-source license. See
http://www.opensource.org/licenses/bsd-license.php for more detail.
*************************************************************
Redistribution and use in source and binary forms, with or
without modification, are permitted provided that the following
conditions are met:
Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
Neither the name of the University of Californa, Davis nor the names of
the contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL
THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY
OF SUCH DAMAGE.
*/
#ifndef UCDAVIS_GL_ERROR_H
#define UCDAVIS_GH_ERROR_H
#include <iostream>
// A simple OpenGL error checking routine. This compiles away
// to a no-op inline method if the NDEBUG preprocessor symbol
// is defined during compilation.
//
// - The first parameter (optional) is a string that can be
// used to indicate the location where the error check occurs.
//
// - The second parameter determines the destination of the error
// message. It defaults to cerr, but could also be a file.
//yk changed:
#ifndef NDEBUG
void CheckErrorsGL( const char* location = NULL,
std::ostream& ostr = std::cout );
#else
inline void CheckErrorsGL( const char* location = NULL,
std::ostream& ostr = std::cout )
{}
#endif
//#ifndef NDEBUG
//void CheckErrorsGL( const char* location = NULL,
// std::ostream& ostr = std::cerr );
//#else
//inline void CheckErrorsGL( const char* location = NULL,
// std::ostream& ostr = std::cerr )
//{}
//#endif
#endif