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Makefile
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# **************************************************************************** #
# #
# ::: :::::::: #
# Makefile :+: :+: :+: #
# +:+ +:+ +:+ #
# By: yechoi <[email protected]> +#+ +:+ +#+ #
# +#+#+#+#+#+ +#+ #
# Created: 2020/07/11 18:18:57 by yechoi #+# #+# #
# Updated: 2020/08/01 16:13:12 by yechoi ### ########.fr #
# #
# **************************************************************************** #
NAME = cub3d
SRC_NAME = main.c \
init.c \
get_next_line.c \
keys.c\
pos.c \
parse1.c\
parse2.c \
move.c \
draw.c \
texture.c \
raycasting.c \
sprite.c \
mapcheck.c \
render.c \
utils.c \
utils2.c \
screenshot.c
SRC_PATH = ./src
SRC = $(addprefix $(SRC_PATH)/, $(SRC_NAME))
OBJ_NAME = $(SRC_NAME:.c=.o)
OBJ_PATH = ./obj
OBJ = $(addprefix $(OBJ_PATH)/, $(OBJ_NAME))
$(OBJ_PATH)/%.o: $(SRC_PATH)/%.c
@mkdir $(OBJ_PATH) 2> /dev/null || true
@gcc $(CFLAG) $(HEADER) -o $@ -c $<
BSRC_NAME = main_bonus.c \
init_bonus.c \
get_next_line_bonus.c \
keys_bonus.c\
pos_bonus.c \
parse1_bonus.c\
parse2_bonus.c \
move_bonus.c \
draw_bonus.c \
texture_bonus.c \
raycasting_bonus.c \
sprite_bonus.c \
mapcheck_bonus.c \
render_bonus.c \
utils_bonus.c \
utils2_bonus.c \
utils3_bonus.c \
screenshot_bonus.c
BSRC_PATH = ./bonus
BSRC = $(addprefix $(SRC_PATH)/, $(SRC_NAME))
BOBJ_NAME = $(BSRC_NAME:.c=.o)
BOBJ_PATH = ./bobj
BOBJ = $(addprefix $(BOBJ_PATH)/, $(BOBJ_NAME))
$(BOBJ_PATH)/%.o: $(BSRC_PATH)/%.c
@mkdir $(BOBJ_PATH) 2> /dev/null || true
@gcc $(CFLAG) $(HEADER) -o $@ -c $<
SCREENSHOT = screenshot.bmp
HEADER = -I./includes
CFLAG = -Wall -Wextra -Werror
LIBFT = libft.a
LIBMLX = libmlx.a
MLX = -framework OpenGL -framework Appkit
LIBS = -L./lib/libft -lft -L./lib/mlx -lmlx
RM = rm -rf
all : $(NAME)
$(NAME) : $(OBJ) $(LIBFT) $(LIBMLX)
gcc -o $(NAME) $(OBJ) $(HEADER) $(CFLAG) $(LIBS) $(MLX)
bonus : $(BOBJ) $(LIBFT) $(LIBMLX)
gcc -o $(NAME) $(BOBJ) $(HEADER) $(CFLAG) $(LIBS) $(MLX)
$(LIBFT):
$(MAKE) -C lib/libft
$(LIBMLX):
$(MAKE) -C lib/mlx
clean :
$(MAKE) -C lib/libft clean
$(MAKE) -C lib/mlx clean
rm -rf $(OBJ_PATH) $(BOBJ_PATH) $(SCREENSHOT)
fclean : clean
$(MAKE) -C lib/libft fclean
rm -rf $(NAME)
re : fclean all
.PHONY: all clean fclean re