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main.py
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main.py
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import pygame
from tkinter import *
from tkinter import messagebox
import math
import random
class cube(object):
rows = 20
w = 500
def __init__(self, start, dirx=1, diry=0, color=(255, 0, 0)):
self.pos = start
self.dirx = 1
self.diry = 0
self.color = color
def move(self, dirx, diry):
self.dirx = dirx
self.diry = diry
self.pos = (self.pos[0] + self.dirx, self.pos[1] + self.diry)
def draw(self, surface, eyes=False):
dis = self.w // self.rows
i = self.pos[0]
j = self.pos[1]
pygame.draw.rect(surface, self.color, (i * dis + 1, j * dis + 1, dis - 2, dis - 2))
# Eyes
if eyes:
center = dis // 2
radius = 3
circle_middle = (i * dis + center - radius, j * dis + 8)
circle_middle_2 = (i * dis + dis - radius * 2, j * dis + 8)
pygame.draw.circle(surface, (0, 0, 0), circle_middle, radius)
pygame.draw.circle(surface, (0, 0, 0), circle_middle_2, radius)
class snake(object):
body = []
turns = {}
def __init__(self, color, pos):
self.color = color
self.head = cube(pos)
self.body.append(self.head)
self.dirx = 0
self.diry = 1
def move(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
keys = pygame.key.get_pressed()
for key in keys:
if keys[pygame.K_LEFT]:
self.dirx = -1
self.diry = 0
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_RIGHT]:
self.dirx = 1
self.diry = 0
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_UP]:
self.dirx = 0
self.diry = -1
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
elif keys[pygame.K_DOWN]:
self.dirx = 0
self.diry = 1
self.turns[self.head.pos[:]] = [self.dirx, self.diry]
for i, c in enumerate(self.body):
p = c.pos[:]
if p in self.turns:
turn = self.turns[p]
c.move(turn[0], turn[1])
if i == len(self.body) - 1:
self.turns.pop(p)
else:
if c.dirx == -1 and c.pos[0] <= 0:
c.pos = (c.rows - 1, c.pos[1])
elif c.dirx == 1 and c.pos[0] >= c.rows - 1:
c.pos = (0, c.pos[1])
elif c.diry == 1 and c.pos[1] >= c.rows - 1:
c.pos = (c.pos[0], 0)
elif c.diry == -1 and c.pos[1] <= 0:
c.pos = (c.pos[0], c.rows - 1)
else:
c.move(c.dirx, c.diry)
def reset(self, pos):
self.head = cube(pos)
self.body = []
self.body.append(self.head)
self.turns = {}
self.dirx = 0
self.diry = 1
def add_cube(self):
tail = self.body[-1]
dx, dy = tail.dirx, tail.diry
if dx == 1 and dy == 0:
self.body.append(cube((tail.pos[0] - 1, tail.pos[1])))
elif dx == -1 and dy == 0:
self.body.append(cube((tail.pos[0] + 1, tail.pos[1])))
elif dx == 0 and dy == 1:
self.body.append(cube((tail.pos[0], tail.pos[1] - 1)))
elif dx == 0 and dy == -1:
self.body.append(cube((tail.pos[0], tail.pos[1] + 1)))
self.body[-1].dirx = dx
self.body[-1].diry = dy
def draw(self, surface):
for i, c in enumerate(self.body):
if i == 0:
c.draw(surface, True)
else:
c.draw(surface)
def draw_grid(w, rows, surface):
# Size of grid
sizebtwn = w // rows
x = 0
y = 0
for i in range(rows):
x = x + sizebtwn
y = y + sizebtwn
# drawing a line
pygame.draw.line(surface, (255, 255, 255), (x, 0), (x, w))
pygame.draw.line(surface, (255, 255, 255), (0, y), (w, y))
def redraw_window(surface):
global width, rows, s, snack
surface.fill((0, 0, 0))
s.draw(surface)
snack.draw(surface)
draw_grid(width, rows, surface)
# Update the Board
pygame.display.update()
def random_snack(rows, items):
positions = items.body
while True:
x = random.randrange(rows)
y = random.randrange(rows)
if len(list(filter(lambda z: z.pos == (x, y), positions))) > 0:
continue
else:
break
return (x, y)
def message_box(subject, content):
obj = Tk()
obj.attributes("-topmost", True)
obj.withdraw()
messagebox.showinfo(subject, content)
try:
obj.destroy()
except:
pass
def main():
global width, rows, s, snack
width = 500
rows = 20
board = pygame.display.set_mode((width, width))
s = snake((255, 0, 0), (10, 10))
snack = cube(random_snack(rows, s), color=(0, 255, 0))
clock = pygame.time.Clock()
while True:
pygame.time.delay(50)
clock.tick(10)
s.move()
if s.body[0].pos == snack.pos:
s.add_cube()
snack = cube(random_snack(rows, s), color=(0, 255, 0))
for x in range(len(s.body)):
if s.body[x].pos in list(map(lambda z: z.pos, s.body[x + 1:])):
print(f" Your Score = {len(s.body)}")
message_box("You Lost!!", f"Your Score : {len(s.body)} \n Play Again..")
s.reset((10, 10))
break
redraw_window(board)
pass
main()