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webgl_postprocessing_fxaa.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - postprocessing - FXAA 3.11</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
color: #61443e;
font-family:Monospace;
font-size:13px;
text-align:center;
/* background-color: #bfd1e5; */
background-color: #ffffff;
margin: 0px;
}
a { color: #a06851; }
canvas {
margin: 20px;
margin-top: 40px;
}
</style>
</head>
<body>
<div id="info">
<p><a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FXAA example </p>
<p>original image (left) - FXAA 3.11 post-processing antialiasing (right)</p>
<p>Image source: <a href="https://github.com/mattdesl/glsl-fxaa" target="_blank" rel="noopener">glsl-fxaa by mattdesl</a></p>
</div>
<div id="container"></div>
<script src="../build/three.js"></script>
<script src="js/shaders/FXAAShader.js"></script>
<script src="js/Detector.js"></script>
<script>
( function closure() {
'use strict';
if ( ! Detector.webgl ) {
Detector.addGetWebGLMessage();
}
var loader = new THREE.TextureLoader();
loader.load( "textures/fxaa_scene.png", function onLoad( texture ) {
var image = texture.image;
texture.minFilter = THREE.LinearFilter;
texture.magFilter = THREE.LinearFilter;
var fxaaMaterial = new THREE.ShaderMaterial( THREE.FXAAShader );
fxaaMaterial.uniforms.tDiffuse.value = texture;
fxaaMaterial.uniforms.resolution.value.x = 1 / image.naturalWidth;
fxaaMaterial.uniforms.resolution.value.y = 1 / image.naturalHeight;
var basicMaterial = new THREE.MeshBasicMaterial( { map: texture } );
var plane = new THREE.PlaneBufferGeometry( 1, 1 );
var quad1 = new THREE.Mesh( plane, basicMaterial );
var quad2 = new THREE.Mesh( plane, fxaaMaterial );
var scene1 = new THREE.Scene();
var scene2 = new THREE.Scene();
scene1.add( quad1 );
scene2.add( quad2 );
var camera = new THREE.OrthographicCamera( -0.5, 0.5, 0.5, -0.5, -0.5, 0.5 );
var container = document.getElementById( 'container' );
var renderer1 = new THREE.WebGLRenderer();
renderer1.setPixelRatio( window.devicePixelRatio );
renderer1.setSize( image.naturalWidth, image.naturalHeight );
container.appendChild( renderer1.domElement );
var renderer2 = new THREE.WebGLRenderer();
renderer2.setPixelRatio( window.devicePixelRatio );
renderer2.setSize( image.naturalWidth, image.naturalHeight );
container.appendChild( renderer2.domElement );
renderer1.render( scene1, camera );
renderer2.render( scene2, camera );
});
})();
</script>
</body>
</html>