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webgl_loader_json.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - loader -json</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background:#777;
padding:0;
margin:0;
font-weight: bold;
overflow:hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family:Monospace;
font-size:13px;
text-align:center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> -
monster by <a href="http://www.3drt.com/downloads.htm" target="_blank" rel="noopener">3drt</a>
</div>
<script src="../build/three.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, clock, mixer;
var camera, scene, renderer, objects;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 4, 5 );
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.fog = new THREE.FogExp2( 0x000000, 0.035 );
mixer = new THREE.AnimationMixer( scene );
var loader = new THREE.JSONLoader();
loader.load( 'models/animated/monster/monster.js', function ( geometry, materials ) {
// adjust color a bit
var material = materials[ 0 ];
material.morphTargets = true;
material.color.setHex( 0xffaaaa );
for ( var i = 0; i < 729; i ++ ) {
var mesh = new THREE.Mesh( geometry, materials );
// random placement in a grid
var x = ( ( i % 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
var z = ( Math.floor( i / 27 ) - 13.5 ) * 2 + THREE.Math.randFloatSpread( 1 );
mesh.position.set( x, 0, z );
var s = THREE.Math.randFloat( 0.00075, 0.001 );
mesh.scale.set( s, s, s );
mesh.rotation.y = THREE.Math.randFloat( -0.25, 0.25 );
mesh.matrixAutoUpdate = false;
mesh.updateMatrix();
scene.add( mesh );
mixer.clipAction( geometry.animations[ 0 ], mesh )
.setDuration( 1 ) // one second
.startAt( - Math.random() ) // random phase (already running)
.play(); // let's go
}
} );
// lights
var ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.add( ambientLight );
var pointLight = new THREE.PointLight( 0xff4400, 5, 30 );
pointLight.position.set( 5, 0, 0 );
scene.add( pointLight );
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// stats
stats = new Stats();
container.appendChild( stats.dom );
// events
window.addEventListener( 'resize', onWindowResize, false );
}
//
function onWindowResize( event ) {
renderer.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
//
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function render() {
var timer = Date.now() * 0.0005;
camera.position.x = Math.cos( timer ) * 10;
camera.position.y = 4;
camera.position.z = Math.sin( timer ) * 10;
mixer.update( clock.getDelta() );
camera.lookAt( scene.position );
renderer.render( scene, camera );
}
</script>
</body>
</html>