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webgl_loader_fbx_nurbs.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - FBX loader - Nurbs</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a {
color: #f00;
font-weight: bold;
}
</style>
</head>
<body>
<div id="info">
<a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - FBXLoader - Nurbs
</div>
<script src="../build/three.js"></script>
<script src="js/controls/OrbitControls.js"></script>
<script src="js/curves/NURBSCurve.js"></script>
<script src="js/curves/NURBSUtils.js"></script>
<script src="js/loaders/FBXLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/libs/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, controls;
var camera, scene, renderer, light;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.set( 2, 18, 28 );
controls = new THREE.OrbitControls( camera );
controls.target.set( 0, 12, 0 );
controls.update();
scene = new THREE.Scene();
light = new THREE.HemisphereLight( 0xffffff, 0x444444 );
light.position.set( 0, 1, 0 );
scene.add( light );
light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 1, 0 );
scene.add( light );
// grid
var gridHelper = new THREE.GridHelper( 28, 28, 0x303030, 0x303030 );
scene.add( gridHelper );
// stats
stats = new Stats();
container.appendChild( stats.dom );
// model
var loader = new THREE.FBXLoader();
loader.load( 'models/fbx/nurbs.fbx', function( object ) {
scene.add( object );
} );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>