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android/assets/jsons/translations/Afrikaans.properties

+4-55
Original file line numberDiff line numberDiff line change
@@ -1357,60 +1357,7 @@ Your citizens are revolting due to very high unhappiness! =
13571357
# Possible HP loss loss when attacking, e.g. (-5 HP)
13581358
# Requires translation!
13591359
([amount] HP) =
1360-
1361-
# Battle actions
1362-
# Requires translation!
1363-
has attacked =
1364-
# Requires translation!
1365-
has raided =
1366-
# Requires translation!
1367-
has captured =
1368-
# Requires translation!
1369-
has destroyed =
1370-
# Requires translation!
1371-
has intercepted =
1372-
# Requires translation!
1373-
has destroyed the defence of =
1374-
# Requires translation!
1375-
has intercepted and destroyed =
1376-
1377-
# Enemy types
1378-
# Requires translation!
1379-
An enemy [unit] =
1380-
# Requires translation!
1381-
Enemy city [cityName] =
1382-
1383-
# Our types
1384-
# Requires translation!
1385-
our [unit] =
1386-
# cityName is a single word, no need for translation
1387-
1388-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1389-
# Requires translation!
1390-
[enemyCombatant] [battleAction] [ourCombatant] =
1391-
# Requires translation!
1392-
[ourType] [battleAction] an enemy [unit] =
1393-
1394-
# Interceptor types
1395-
# Requires translation!
1396-
an unknown interceptor =
1397-
# Requires translation!
1398-
an intercepting [interceptorName] =
1399-
1400-
# Requires translation!
1401-
Our [attackerName] [battleAction] an intercepting [interceptorType] =
1402-
# Requires translation!
1403-
Our [interceptorName] [battleAction] an enemy [attackerName] =
1404-
# Requires translation!
1405-
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
1406-
# Requires translation!
1407-
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1408-
1409-
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1410-
# Requires translation!
1411-
Our [attackerName] was [battleAction] by [interceptorType] =
1412-
1413-
# Old format - still in use, but intended to be deprecated
1360+
14141361
# Requires translation!
14151362
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
14161363
# Requires translation!
@@ -2262,6 +2209,8 @@ Spread Religion =
22622209
# Requires translation!
22632210
Spread [religionName] =
22642211
# Requires translation!
2212+
[civName]'s [unitName] has converted [cityName] to [religionName] =
2213+
# Requires translation!
22652214
Remove Heresy =
22662215
# Requires translation!
22672216
Found a Religion =
@@ -3410,7 +3359,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
34103359
# Requires translation!
34113360
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
34123361
# Requires translation!
3413-
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
3362+
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
34143363
# Requires translation!
34153364
City-State territory always counts as friendly territory =
34163365
# Requires translation!

android/assets/jsons/translations/Bangla.properties

+4-55
Original file line numberDiff line numberDiff line change
@@ -1023,60 +1023,7 @@ Your citizens are revolting due to very high unhappiness! =
10231023
# Possible HP loss loss when attacking, e.g. (-5 HP)
10241024
# Requires translation!
10251025
([amount] HP) =
1026-
1027-
# Battle actions
1028-
# Requires translation!
1029-
has attacked =
1030-
# Requires translation!
1031-
has raided =
1032-
# Requires translation!
1033-
has captured =
1034-
# Requires translation!
1035-
has destroyed =
1036-
# Requires translation!
1037-
has intercepted =
1038-
# Requires translation!
1039-
has destroyed the defence of =
1040-
# Requires translation!
1041-
has intercepted and destroyed =
1042-
1043-
# Enemy types
1044-
# Requires translation!
1045-
An enemy [unit] =
1046-
# Requires translation!
1047-
Enemy city [cityName] =
1048-
1049-
# Our types
1050-
# Requires translation!
1051-
our [unit] =
1052-
# cityName is a single word, no need for translation
1053-
1054-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1055-
# Requires translation!
1056-
[enemyCombatant] [battleAction] [ourCombatant] =
1057-
# Requires translation!
1058-
[ourType] [battleAction] an enemy [unit] =
1059-
1060-
# Interceptor types
1061-
# Requires translation!
1062-
an unknown interceptor =
1063-
# Requires translation!
1064-
an intercepting [interceptorName] =
1065-
1066-
# Requires translation!
1067-
Our [attackerName] [battleAction] an intercepting [interceptorType] =
1068-
# Requires translation!
1069-
Our [interceptorName] [battleAction] an enemy [attackerName] =
1070-
# Requires translation!
1071-
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
1072-
# Requires translation!
1073-
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1074-
1075-
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1076-
# Requires translation!
1077-
Our [attackerName] was [battleAction] by [interceptorType] =
1078-
1079-
# Old format - still in use, but intended to be deprecated
1026+
10801027
# Requires translation!
10811028
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
10821029
# Requires translation!
@@ -1829,6 +1776,8 @@ Spread Religion =
18291776
# Requires translation!
18301777
Spread [religionName] =
18311778
# Requires translation!
1779+
[civName]'s [unitName] has converted [cityName] to [religionName] =
1780+
# Requires translation!
18321781
Remove Heresy =
18331782
# Requires translation!
18341783
Found a Religion =
@@ -2915,7 +2864,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
29152864
# Requires translation!
29162865
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
29172866
# Requires translation!
2918-
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
2867+
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
29192868
# Requires translation!
29202869
City-State territory always counts as friendly territory =
29212870
# Requires translation!

android/assets/jsons/translations/Belarusian.properties

+4-55
Original file line numberDiff line numberDiff line change
@@ -1073,60 +1073,7 @@ Your citizens are revolting due to very high unhappiness! =
10731073
# Possible HP loss loss when attacking, e.g. (-5 HP)
10741074
# Requires translation!
10751075
([amount] HP) =
1076-
1077-
# Battle actions
1078-
# Requires translation!
1079-
has attacked =
1080-
# Requires translation!
1081-
has raided =
1082-
# Requires translation!
1083-
has captured =
1084-
# Requires translation!
1085-
has destroyed =
1086-
# Requires translation!
1087-
has intercepted =
1088-
# Requires translation!
1089-
has destroyed the defence of =
1090-
# Requires translation!
1091-
has intercepted and destroyed =
1092-
1093-
# Enemy types
1094-
# Requires translation!
1095-
An enemy [unit] =
1096-
# Requires translation!
1097-
Enemy city [cityName] =
1098-
1099-
# Our types
1100-
# Requires translation!
1101-
our [unit] =
1102-
# cityName is a single word, no need for translation
1103-
1104-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1105-
# Requires translation!
1106-
[enemyCombatant] [battleAction] [ourCombatant] =
1107-
# Requires translation!
1108-
[ourType] [battleAction] an enemy [unit] =
1109-
1110-
# Interceptor types
1111-
# Requires translation!
1112-
an unknown interceptor =
1113-
# Requires translation!
1114-
an intercepting [interceptorName] =
1115-
1116-
# Requires translation!
1117-
Our [attackerName] [battleAction] an intercepting [interceptorType] =
1118-
# Requires translation!
1119-
Our [interceptorName] [battleAction] an enemy [attackerName] =
1120-
# Requires translation!
1121-
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
1122-
# Requires translation!
1123-
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1124-
1125-
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1126-
# Requires translation!
1127-
Our [attackerName] was [battleAction] by [interceptorType] =
1128-
1129-
# Old format - still in use, but intended to be deprecated
1076+
11301077
# Requires translation!
11311078
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
11321079
# Requires translation!
@@ -1963,6 +1910,8 @@ Spread Religion =
19631910
# Requires translation!
19641911
Spread [religionName] =
19651912
# Requires translation!
1913+
[civName]'s [unitName] has converted [cityName] to [religionName] =
1914+
# Requires translation!
19661915
Remove Heresy =
19671916
Found a Religion = Заснаваць Рэлігію
19681917
# Requires translation!
@@ -3069,7 +3018,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
30693018
# Requires translation!
30703019
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
30713020
# Requires translation!
3072-
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
3021+
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
30733022
# Requires translation!
30743023
City-State territory always counts as friendly territory =
30753024
# Requires translation!

android/assets/jsons/translations/Bosnian.properties

+4-55
Original file line numberDiff line numberDiff line change
@@ -1591,60 +1591,7 @@ Your citizens are revolting due to very high unhappiness! =
15911591
# Possible HP loss loss when attacking, e.g. (-5 HP)
15921592
# Requires translation!
15931593
([amount] HP) =
1594-
1595-
# Battle actions
1596-
# Requires translation!
1597-
has attacked =
1598-
# Requires translation!
1599-
has raided =
1600-
# Requires translation!
1601-
has captured =
1602-
# Requires translation!
1603-
has destroyed =
1604-
# Requires translation!
1605-
has intercepted =
1606-
# Requires translation!
1607-
has destroyed the defence of =
1608-
# Requires translation!
1609-
has intercepted and destroyed =
1610-
1611-
# Enemy types
1612-
# Requires translation!
1613-
An enemy [unit] =
1614-
# Requires translation!
1615-
Enemy city [cityName] =
1616-
1617-
# Our types
1618-
# Requires translation!
1619-
our [unit] =
1620-
# cityName is a single word, no need for translation
1621-
1622-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1623-
# Requires translation!
1624-
[enemyCombatant] [battleAction] [ourCombatant] =
1625-
# Requires translation!
1626-
[ourType] [battleAction] an enemy [unit] =
1627-
1628-
# Interceptor types
1629-
# Requires translation!
1630-
an unknown interceptor =
1631-
# Requires translation!
1632-
an intercepting [interceptorName] =
1633-
1634-
# Requires translation!
1635-
Our [attackerName] [battleAction] an intercepting [interceptorType] =
1636-
# Requires translation!
1637-
Our [interceptorName] [battleAction] an enemy [attackerName] =
1638-
# Requires translation!
1639-
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] =
1640-
# Requires translation!
1641-
Our [interceptorName] intercepted and was destroyed by an unknown enemy =
1642-
1643-
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1644-
# Requires translation!
1645-
Our [attackerName] was [battleAction] by [interceptorType] =
1646-
1647-
# Old format - still in use, but intended to be deprecated
1594+
16481595
# Requires translation!
16491596
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) =
16501597
# Requires translation!
@@ -2496,6 +2443,8 @@ Spread Religion =
24962443
# Requires translation!
24972444
Spread [religionName] =
24982445
# Requires translation!
2446+
[civName]'s [unitName] has converted [cityName] to [religionName] =
2447+
# Requires translation!
24992448
Remove Heresy =
25002449
# Requires translation!
25012450
Found a Religion =
@@ -3644,7 +3593,7 @@ Militaristic City-States grant units [amount] times as fast when you are at war
36443593
# Requires translation!
36453594
Gifts of Gold to City-States generate [relativeAmount]% more Influence =
36463595
# Requires translation!
3647-
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. =
3596+
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
36483597
# Requires translation!
36493598
City-State territory always counts as friendly territory =
36503599
# Requires translation!

android/assets/jsons/translations/Brazilian_Portuguese.properties

+5-36
Original file line numberDiff line numberDiff line change
@@ -984,41 +984,7 @@ Your citizens are revolting due to very high unhappiness! = Seus cidadãos estã
984984

985985
# Possible HP loss loss when attacking, e.g. (-5 HP)
986986
([amount] HP) = ([amount] HP)
987-
988-
# Battle actions
989-
has attacked = atacou
990-
has raided = invadiu
991-
has captured = capturou
992-
has destroyed = destruiu
993-
has intercepted = interceptou
994-
has destroyed the defence of = destruiu a defesa de
995-
has intercepted and destroyed = interceptou e destruiu
996-
997-
# Enemy types
998-
An enemy [unit] = Um(a) [unit] inimiga
999-
Enemy city [cityName] = Cidade inimiga [cityName]
1000-
1001-
# Our types
1002-
our [unit] = nosso(a) [unit]
1003-
# cityName is a single word, no need for translation
1004-
1005-
# New translation format (possible hp loss is "bundled into" the unit/city name)
1006-
[enemyCombatant] [battleAction] [ourCombatant] = [enemyCombatant] [battleAction] nosso(a) [ourCombatant]
1007-
[ourType] [battleAction] an enemy [unit] = [ourType] [battleAction] um(a) [unit] inimigo(a)
1008-
1009-
# Interceptor types
1010-
an unknown interceptor = um interceptador desconhecido
1011-
an intercepting [interceptorName] = um interceptador [interceptorName]
1012-
1013-
Our [attackerName] [battleAction] an intercepting [interceptorType] = Nosso [attackerName] [battleAction] um interceptador [interceptorType]
1014-
Our [interceptorName] [battleAction] an enemy [attackerName] = Nosso [interceptorName] [battleAction] um inimigo [attackerName]
1015-
Our [interceptorName] intercepted and was destroyed by an enemy [attackerName] = Nosso [interceptorName] interceptou e foi destruído por um inimigo [attackerName]
1016-
Our [interceptorName] intercepted and was destroyed by an unknown enemy = Nosso [interceptorName] interceptou e foi destruído por um inimigo desconhecido
1017-
1018-
# These are currently no good - "has" and "was" are conjugaed differently, we can't use the same battle actions for both
1019-
Our [attackerName] was [battleAction] by [interceptorType] = Nosso [attackerName] foi [battleAction] por [interceptorType]
1020-
1021-
# Old format - still in use, but intended to be deprecated
987+
1022988
An enemy [unit] ([amount] HP) has attacked [cityName] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) atacou [cityName] ([amount2] HP)
1023989
An enemy [unit] ([amount] HP) has [battleAction] our [ourUnit] ([amount2] HP) = Um(a) [unit] inimigo(a) ([amount] HP) [battleAction] nosso(a) [ourUnit] ([amount2] HP)
1024990
An enemy [unit] has attacked our [ourUnit] ([amount] HP) = Um(a) [unit] inimigo(a) atacou nosso(a) [ourUnit] ([amount] HP)
@@ -1468,6 +1434,8 @@ Hurry Construction = Apressar Construção
14681434
Hurry Construction (+[productionAmount]⚙) = Apressar Construção (+[productionAmount]⚙)
14691435
Spread Religion = Espalhar Religião
14701436
Spread [religionName] = Espalhar [religionName]
1437+
# Requires translation!
1438+
[civName]'s [unitName] has converted [cityName] to [religionName] =
14711439
Remove Heresy = Remover Heresia
14721440
Found a Religion = Fundar uma Religião
14731441
Enhance a Religion = Aprimorar Religião
@@ -2093,7 +2061,8 @@ Provides a unique luxury = Oferece um luxo único
20932061
Military Units gifted from City-States start with [amount] XP = Unidades Militares oferecidas por Cidades-Estados começam com [amount] de XP
20942062
Militaristic City-States grant units [amount] times as fast when you are at war with a common nation = Cidades-Estados Militares concedem unidades [amount] vezes mais rápido quando você está em guerra com uma nação comum
20952063
Gifts of Gold to City-States generate [relativeAmount]% more Influence = Presentes de ouro para cidades-estados geram [relativeAmount]% mais influência
2096-
Can spend Gold to annex or puppet a City-State that has been your ally for [amount] turns. = Pode gastar Ouro para anexar ou criar marionetes para uma Cidade-Estado que tem sido sua aliada por [amount] turnos.
2064+
# Requires translation!
2065+
Can spend Gold to annex or puppet a City-State that has been your Ally for [amount] turns =
20972066
City-State territory always counts as friendly territory = O território da cidade-estado sempre conta como território amigo
20982067
Allied City-States will occasionally gift Great People = Cidades-Estados Aliadas ocasionalmente presentearão uma Grande Personalidade
20992068
Will not be chosen for new games = Não será escolhido para novos jogos

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