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Copy pathDinosaur.spx
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Dinosaur.spx
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var (
isJump bool
isDown bool
)
onClick => {
if isJump {
return
}
isJump = true
defer func() {
isJump = false
}()
speed := 5.0
g := 0.1
for i := 1; i <= 100; i++ {
s := speed*float64(i) - g/2*float64(i)*float64(i)
if isFinish {
return
}
if s < 0 {
return
}
setYpos s
wait 0.01
}
}
onKey KeySpace, => {
if isJump || isDown {
return
}
isJump = true
defer func() {
isJump = false
}()
speed := 5.0
g := 0.1
for i := 1; i <= 100; i++ {
s := speed*float64(i) - g/2*float64(i)*float64(i)
if isFinish {
return
}
if s < 0 {
return
}
setYpos s
wait 0.01
}
}
onKey KeyDown, => {
if isJump || isDown {
return
}
isDown = true
wait 0.05
setCostume 4
isDown = false
}
onMsg "start", => {
show
count := 0
countDown := 0
for {
wait 0.05
if isJump {
continue
}
if isFinish {
break
}
if isDown {
continue
}
if keyPressed(KeyDown) {
isDown = true
countDown = (countDown + 1) % 2
setCostume countDown+4
isDown = false
continue
}
count = (count + 1) % 4
setCostume count
}
}
onMsg "finish", => {
setCostume 6
}