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frame.c
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/*
* frame.c
* Copyright © 2008 Martin Duquesnoy <[email protected]>
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of the nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "tetris.h"
/* Shape attribute for draw it in the next box (center etc..)
* [0]: +x
* [1]: +y
* [2]: What shape position choose for a perfect position in the box
*/
const int sattr[7][3] = {{0,2}, {-1,0}, {-1,1,1}, {-1,1}, {-1,1}, {0,1}, {0,1}};
void
frame_init(void)
{
int i;
/* Frame border */
for(i = 0; i < FRAMEW + 1; ++i)
{
frame[0][i] = Border;
frame[FRAMEH][i] = Border;
}
for(i = 0; i < FRAMEH; ++i)
{
frame[i][0] = Border;
frame[i][1] = Border;
frame[i][FRAMEW] = Border;
frame[i][FRAMEW - 1] = Border;
}
frame_refresh();
return;
}
void
frame_nextbox_init(void)
{
int i;
for(i = 0; i < FRAMEH_NB; ++i)
{
frame_nextbox[i][0] = Border;
frame_nextbox[i][1] = Border;
frame_nextbox[i][FRAMEW_NB - 1] = Border;
frame_nextbox[i][FRAMEW_NB] = Border;
}
for(i = 0; i < FRAMEW_NB + 1; ++i)
frame_nextbox[0][i] = frame_nextbox[FRAMEH_NB][i] = Border;
frame_nextbox_refresh();
return;
}
void
frame_refresh(void)
{
int i, j;
for(i = 0; i < FRAMEH + 1; ++i)
for(j = 0; j < FRAMEW + 1; ++j)
printxy(frame[i][j], i, j, " ");
return;
}
void
frame_nextbox_refresh(void)
{
int i, j;
/* Clean frame_nextbox[][] */
for(i = 1; i < FRAMEH_NB; ++i)
for(j = 2; j < FRAMEW_NB - 1; ++j)
frame_nextbox[i][j] = 0;
/* Set the shape in the frame */
for(i = 0; i < 4; ++i)
for(j = 0; j < EXP_FACT; ++j)
frame_nextbox
[2 + shapes[current.next][sattr[current.next][2]][i][0] + sattr[current.next][0]]
[4 + shapes[current.next][sattr[current.next][2]][i][1] * EXP_FACT + j + sattr[current.next][1]]
= current.next + 1;
/* Draw the frame */
for(i = 0; i < FRAMEH_NB + 1; ++i)
for(j = 0; j < FRAMEW_NB + 1; ++j)
printxy(frame_nextbox[i][j], i, j + FRAMEW + 3, " ");
return;
}