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motionseq2mesh.py
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motionseq2mesh.py
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import trimesh
import numpy as np
from scipy.spatial.transform import Rotation as R
import xml.dom.minidom
def xml2mesh(xml_file):
dom = xml.dom.minidom.parse(xml_file)
root = dom.documentElement
body = root.getElementsByTagName('body')
for b in body:
name = b.getAttribute('name')
child = b.childNodes
mesh = []
for c in child:
if c.nodeType == 1:
if c.nodeName == 'geom':
if c.getAttribute('type') == 'sphere':
size = c.getAttribute('size')
pos = c.getAttribute('pos')
mesh.append(create_sphere(pos,size))
elif c.getAttribute('type') == 'box':
pos = c.getAttribute('pos')
size = c.getAttribute('size')
mesh.append(create_box(pos, size))
else:
from_to = c.getAttribute('fromto')
size = c.getAttribute('size')
mesh.append(create_capsule(from_to, size))
mesh_export(mesh, name)
def mesh_export(mesh, name):
name = 'assets/human_body/body_mesh/' + name + '.obj'
obj = mesh[0]
if len(mesh) > 1:
mesh.pop(0)
v = obj.vertices
f = obj.faces
v = np.array(v)
f = np.array(f)
for m in mesh:
v1 = m.vertices
f1 = m.faces
v1 = np.array(v1)
f1 = np.array(f1)
f1 = np.array(f1) + np.shape(v)[0]
v = np.concatenate((v, v1), axis=0)
f = np.concatenate((f, f1), axis=0)
obj = trimesh.Trimesh(vertices=v, faces=f)
obj.export(name)
def create_sphere(pos, size):
if pos == '':
pos = [0, 0, 0]
else:
pos = pos.split()
for i in range(len(pos)):
pos[i] = float(pos[i])
R = np.identity(4)
R[:3, 3] = np.array(pos).T
R[3, :] = np.array([0, 0, 0, 1])
mesh = trimesh.creation.icosphere(4, float(size))
mesh.apply_transform(R)
return mesh
def create_box(pos, size):
if pos == '':
pos = [0,0,0]
else:
pos = pos.split()
for i in range(len(pos)):
pos[i] = float(pos[i])
size = size.split(' ')
for i in range(len(size)):
size[i] = float(size[i])*2
R = np.identity(4)
R[:3, 3] = np.array(pos).T
R[3, :] = np.array([0, 0, 0, 1])
mesh = trimesh.creation.box(size)
mesh.apply_transform(R)
return mesh
def create_capsule(from_to, size):
pos = []
vec2 = []
from_to = from_to.split(' ')
for i in range(len(from_to)):
from_to[i] = float(from_to[i])
for i in range(3):
pos.append((from_to[i]+from_to[i+3])/2)
vec2.append((from_to[i]-from_to[i+3]))
pos = np.array(pos)
height = sum(np.array(vec2) ** 2)
height = pow(height, 0.5)
vec1 = np.array([0, 0, 1.0])
vec2 = vec2 / np.linalg.norm(vec2)
if vec2[2] != 1:
i = np.identity(3)
v = np.cross(vec1, vec2)
v_mat = [[0, -v[2], v[1]], [v[2], 0, -v[0]], [-v[1], v[0], 0]]
s = np.linalg.norm(v)
c = np.dot(vec1, vec2)
R_mat = i + v_mat + np.matmul(v_mat, v_mat) * (1 - c) / (s * s)
else:
R_mat = np.identity(3)
T = np.identity(4)
T[0:3, 0:3] = R_mat
T[0:3, 3] = pos.T
mesh = trimesh.creation.capsule(height, float(size))
mesh.apply_transform(T)
return mesh
def build_body(rot, trans, i, output):
f = open('assets/human_body/index.txt')
name = f.read()
name = name.split()
mesh = trimesh.load('assets/human_body/body_mesh/' + name[0] + '.obj')
matrix = state2mat(trans[0], rot[0])
mesh.apply_transform(matrix)
v = np.array(mesh.vertices)
f = np.array(mesh.faces)
for j in range(1, len(rot)):
mesh = trimesh.load('assets/human_body/body_mesh/' + name[j] + '.obj')
matrix = state2mat(trans[j], rot[j])
mesh.apply_transform(matrix)
v2 = np.array(mesh.vertices)
f2 = np.array(mesh.faces)
f2 = np.array(f2) + np.shape(v)[0]
v = np.concatenate((v, v2), axis=0)
f = np.concatenate((f, f2), axis=0)
obj = trimesh.Trimesh(vertices=v, faces=f)
obj.export(output+'/full_body'+str(i)+'.obj')
def state2mat(pos, rot):
Rm = R.from_quat(rot)
matrix_l = np.hstack((Rm.as_matrix(), np.mat(pos).T))
matrix_l = np.vstack((matrix_l, np.mat([0, 0, 0, 1])))
return matrix_l.A
if __name__ == '__main__':
xml_file = "assets/human_body/amp_humanoid.xml"
xml2mesh(xml_file)
import os
demo_name = 'multiobj_multistep_2'
outpath = "assets/human_body/"+demo_name
if not os.path.exists(outpath):
os.mkdir(outpath)
motion_data = np.load('assets/motion_sequence/'+demo_name+'.npy', allow_pickle=True).item()
rot = motion_data['rot']
trans = motion_data['trans']
for i in range(600):
build_body(rot[i], trans[i], i, outpath)
print(i)