-
Notifications
You must be signed in to change notification settings - Fork 3
/
main.c
422 lines (357 loc) · 11.7 KB
/
main.c
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
/*
forcelang - language override plugin
Written 2018/2019 by xdaniel - github.com/xdanieldzd
*/
#include "globals.h"
const char *languageNames[] =
{
"Japanese",
"English (American)",
"French",
"Spanish",
"German",
"Italian",
"Dutch",
"Portuguese (European)",
"Russian",
"Korean",
"Chinese (Traditional)",
"Chinese (Simplified)",
"Finnish",
"Swedish",
"Danish",
"Norwegian",
"Polish",
"Portuguese (Brazilian)",
"English (British)",
"Turkish"
};
char *appTitleId, *appTitle, *configFilename, *buffer;
int sysLanguage = SCE_SYSTEM_PARAM_LANG_ENGLISH_US;
int gameLanguage = -1;
int newLanguage = -1;
int menuActive = 0;
SceCtrlButtons lastButtons;
#define HOOK_LOADMODULE 0
#define HOOK_UNLOADMODULE 1
#define HOOK_SETFRAMEBUFFER 2
#define HOOK_CTRLPEEK1 3
#define HOOK_CTRLPEEK2 4
#define HOOK_CTRLREAD1 5
#define HOOK_CTRLREAD2 6
#define HOOK_SYSPARAMGETINT 7
#define HOOK_NUM_HOOKS 8
const char *hookNames[] =
{
"Load Module",
"Unload Module",
"Set Framebuffer",
"Ctrl Peek 1",
"Ctrl Peek 2",
"Ctrl Read 1",
"Ctrl Read 2",
"Sysparam Get Int",
};
static tai_hook_ref_t hookRefs[HOOK_NUM_HOOKS];
static SceUID hookIds[HOOK_NUM_HOOKS] = { -1, -1, -1, -1, -1, -1, -1, -1 };
void _start() __attribute__ ((weak, alias ("module_start")));
int sceSysmoduleLoadModule_patched(SceSysmoduleModuleId id)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_LOADMODULE], id);
if (ret >= 0)
{
switch (id)
{
case SCE_SYSMODULE_APPUTIL:
// Hook sceAppUtilSystemParamGetInt
if (hookIds[HOOK_SYSPARAMGETINT] < 0)
{
hookIds[HOOK_SYSPARAMGETINT] = taiHookFunctionImport(&hookRefs[HOOK_SYSPARAMGETINT],
"SceAppUtil",
0x48E01D74, // SceAppUtil
0x5DFB9CA0, // sceAppUtilSystemParamGetInt
sceAppUtilSystemParamGetInt_patched);
debugCheckHook(HOOK_SYSPARAMGETINT, hookIds[HOOK_SYSPARAMGETINT]);
}
break;
default:
break;
}
}
return ret;
}
int sceSysmoduleUnloadModule_patched(SceSysmoduleModuleId id)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_UNLOADMODULE], id);
if (ret >= 0)
{
switch (id)
{
case SCE_SYSMODULE_APPUTIL:
// Unhook sceAppUtilSystemParamGetInt
if (hookIds[HOOK_SYSPARAMGETINT] >= 0)
{
taiHookRelease(hookIds[HOOK_SYSPARAMGETINT], hookRefs[HOOK_SYSPARAMGETINT]);
hookIds[HOOK_SYSPARAMGETINT] = -1;
}
break;
default:
break;
}
}
return ret;
}
int sceCtrlPeekBufferPositive_patched(int port, SceCtrlData *pad_data, int count)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_CTRLPEEK1], port, pad_data, count);
handleInput(pad_data);
return ret;
}
int sceCtrlPeekBufferPositive2_patched(int port, SceCtrlData *pad_data, int count)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_CTRLPEEK2], port, pad_data, count);
handleInput(pad_data);
return ret;
}
int sceCtrlReadBufferPositive_patched(int port, SceCtrlData *pad_data, int count)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_CTRLREAD1], port, pad_data, count);
handleInput(pad_data);
return ret;
}
int sceCtrlReadBufferPositive2_patched(int port, SceCtrlData *pad_data, int count)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_CTRLREAD2], port, pad_data, count);
handleInput(pad_data);
return ret;
}
int sceDisplaySetFrameBuf_patched(const SceDisplayFrameBuf *pParam, SceDisplaySetBufSync sync)
{
drawUpdate(pParam);
renderMenu();
return TAI_CONTINUE(int, hookRefs[HOOK_SETFRAMEBUFFER], pParam, sync);
}
int sceAppUtilSystemParamGetInt_patched(unsigned int paramId, int *value)
{
int ret = TAI_CONTINUE(int, hookRefs[HOOK_SYSPARAMGETINT], paramId, value);
if (paramId == SCE_SYSTEM_PARAM_ID_LANG)
{
*value = gameLanguage;
}
return ret;
}
void renderMenu()
{
if (menuActive)
{
drawString(20, 20, 1, colorWhite, colorBlackTransparent,
PLUGIN_NAME " " PLUGIN_VERSION " - github.com/xdanieldzd\n"
"%s (%s)\n"
"System Language %s [%02d]\n"
"Game Language < >",
appTitle, appTitleId, languageNames[sysLanguage], sysLanguage);
drawString(242, 144, 1, colorGreen, colorNone, "%s [%02d]", languageNames[newLanguage], newLanguage);
}
}
void handleInput(SceCtrlData *pad_data)
{
if (((pad_data->buttons & MENU_KEYCOMBO) == MENU_KEYCOMBO) && ((lastButtons & MENU_KEYCOMBO) != MENU_KEYCOMBO))
{
if (menuActive)
{
// Closing the menu, so set the game language and write config file
gameLanguage = newLanguage;
writeConfig();
}
else
{
// Opening the menu, so set the new language to game language
newLanguage = gameLanguage;
}
menuActive = !menuActive;
}
SceCtrlButtons newButtons = (pad_data->buttons & ~lastButtons);
lastButtons = pad_data->buttons;
if (menuActive)
{
// Handle menu inputs
if (newButtons & SCE_CTRL_LEFT)
{
newLanguage--;
if (newLanguage < SCE_SYSTEM_PARAM_LANG_JAPANESE)
{
newLanguage = SCE_SYSTEM_PARAM_LANG_TURKISH;
}
}
else if (newButtons & SCE_CTRL_RIGHT)
{
newLanguage++;
if (newLanguage > SCE_SYSTEM_PARAM_LANG_TURKISH)
{
newLanguage = SCE_SYSTEM_PARAM_LANG_JAPANESE;
}
}
pad_data->buttons = 0;
}
}
void fetchInformation()
{
// Initialize SceAppUtil & get system language
SceAppUtilInitParam initParam;
memset(&initParam, 0, sizeof(SceAppUtilInitParam));
SceAppUtilBootParam bootParam;
memset(&bootParam, 0, sizeof(SceAppUtilBootParam));
sceAppUtilInit(&initParam, &bootParam);
sceAppUtilSystemParamGetInt(SCE_SYSTEM_PARAM_ID_LANG, &sysLanguage);
sceAppUtilShutdown();
// Default game language to system language
gameLanguage = sysLanguage;
// Get application's title ID & full title
appTitleId = malloc(sizeof(char) * 12);
sceAppMgrAppParamGetString(0, 12, appTitleId, 256);
appTitle = malloc(sizeof(char) * 256);
sceAppMgrAppParamGetString(0, 9, appTitle, 256);
// Set config filename
configFilename = malloc(sizeof(char) * 128);
sprintf(configFilename, DATA_DIRECTORY "/%s.txt", appTitleId);
printf("[forcelang] System language is %s (%d), current title is %s (%s).\n", languageNames[sysLanguage], sysLanguage, appTitle, appTitleId);
}
void readConfig()
{
SceUID fd = sceIoOpen(configFilename, SCE_O_RDONLY, 0777);
if (fd >= 0)
{
// Config file exists, so allocate buffer and read config value
buffer = malloc(sizeof(char) * 128);
memset(buffer, 0, 128);
sceIoRead(fd, buffer, 128);
sceIoClose(fd);
sscanf(buffer, "%d", &gameLanguage);
// Ensure read value is valid, otherwise force default
if (gameLanguage < SCE_SYSTEM_PARAM_LANG_JAPANESE || gameLanguage > SCE_SYSTEM_PARAM_LANG_TURKISH)
{
printf("[forcelang] Read config, language override is invalid (%d), defaulting to system language %s (%d).\n", gameLanguage, languageNames[sysLanguage], sysLanguage);
gameLanguage = sysLanguage;
}
else
{
printf("[forcelang] Read config, language override is %s (%d).\n", languageNames[gameLanguage], gameLanguage);
}
newLanguage = gameLanguage;
}
else
{
// Config file doesn't exist, so try to create it
writeConfig();
}
}
void writeConfig()
{
SceUID fd = sceIoOpen(configFilename, SCE_O_WRONLY | SCE_O_CREAT | SCE_O_TRUNC, 0777);
if (fd >= 0)
{
// Config file created or open for writing, write game language
sprintf(buffer, "%d", gameLanguage);
sceIoWrite(fd, buffer, sizeof(char));
sceIoClose(fd);
printf("[forcelang] Created config, defaulting to system language %s (%d).\n", languageNames[sysLanguage], sysLanguage);
}
else
{
printf("[forcelang] Failed to create config file at %s!\n", configFilename);
}
}
void debugCheckHook(int num, int id)
{
if (id >= 0)
{
printf("[forcelang] Hook %d (%s) succeeded.\n", num, hookNames[num]);
}
else
{
printf("[forcelang] Hook %d (%s) failed, error %x!\n", num, hookNames[num], id);
}
}
int module_start(SceSize argc, const void *args)
{
// Hello!
sceKernelDelayThread(1000 * 1000);
printf("\n[forcelang] Initializing...\n");
// Ensure our data directory exists
sceIoMkdir(DATA_DIRECTORY, 0777);
// Perform initialization...
fetchInformation();
readConfig();
// Hook sceSysmoduleLoadModule & sceSysmoduleUnloadModule
hookIds[HOOK_LOADMODULE] = taiHookFunctionImport(&hookRefs[HOOK_LOADMODULE],
TAI_MAIN_MODULE,
0x03FCF19D, // SceSysmodule
0x79A0160A, // sceSysmoduleLoadModule
sceSysmoduleLoadModule_patched);
hookIds[HOOK_UNLOADMODULE] = taiHookFunctionImport(&hookRefs[HOOK_UNLOADMODULE],
TAI_MAIN_MODULE,
0x03FCF19D, // SceSysmodule
0x31D87805, // sceSysmoduleUnloadModule
sceSysmoduleUnloadModule_patched);
// Hook sceDisplaySetFrameBuf
hookIds[HOOK_SETFRAMEBUFFER] = taiHookFunctionImport(&hookRefs[HOOK_SETFRAMEBUFFER],
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY,
0x7A410B64, // sceDisplaySetFrameBuf
sceDisplaySetFrameBuf_patched);
// Hook sceCtrlPeekBufferPositive
hookIds[HOOK_CTRLPEEK1] = taiHookFunctionImport(&hookRefs[HOOK_CTRLPEEK1],
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY,
0xA9C3CED6, // sceCtrlPeekBufferPositive
sceCtrlPeekBufferPositive_patched);
// Hook sceCtrlPeekBufferPositive2
hookIds[HOOK_CTRLPEEK2] = taiHookFunctionImport(&hookRefs[HOOK_CTRLPEEK2],
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY,
0x15F81E8C, // sceCtrlPeekBufferPositive2
sceCtrlPeekBufferPositive2_patched);
// Hook sceCtrlReadBufferPositive
hookIds[HOOK_CTRLREAD1] = taiHookFunctionImport(&hookRefs[HOOK_CTRLREAD1],
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY,
0x67E7AB83, // sceCtrlReadBufferPositive
sceCtrlReadBufferPositive_patched);
// Hook sceCtrlReadBufferPositive2
hookIds[HOOK_CTRLREAD2] = taiHookFunctionImport(&hookRefs[HOOK_CTRLREAD2],
TAI_MAIN_MODULE,
TAI_ANY_LIBRARY,
0xC4226A3E, // sceCtrlReadBufferPositive2
sceCtrlReadBufferPositive2_patched);
// Hook sceAppUtilSystemParamGetInt (in main module)
hookIds[HOOK_SYSPARAMGETINT] = taiHookFunctionImport(&hookRefs[HOOK_SYSPARAMGETINT],
TAI_MAIN_MODULE,
0x48E01D74, // SceAppUtil
0x5DFB9CA0, // sceAppUtilSystemParamGetInt
sceAppUtilSystemParamGetInt_patched);
// See if hooks succeeded
for (int i = 0; i < HOOK_NUM_HOOKS; i++)
{
debugCheckHook(i, hookIds[i]);
}
printf("[forcelang] Initialization finished.\n\n");
sceKernelDelayThread(1000 * 1000);
return SCE_KERNEL_START_SUCCESS;
}
int module_stop(SceSize argc, const void *args)
{
// Release and free everything
for (int i = 0; i < HOOK_NUM_HOOKS; i++)
{
if (hookIds[i] >= 0)
{
taiHookRelease(hookIds[i], hookRefs[i]);
hookIds[i] = -1;
}
}
free(appTitleId);
free(appTitle);
free(configFilename);
free(buffer);
return SCE_KERNEL_STOP_SUCCESS;
}