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[Xamarin.Android.Build.Tasks] no temp files in GenerateJavaStubs #2535
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jonpryor
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[Xamarin.Android.Build.Tasks] no temp files in GenerateJavaStubs #2535
jonpryor
merged 1 commit into
dotnet:master
from
jonathanpeppers:generatejavastubs-tempfiles
Dec 19, 2018
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Logs from third run: logs.zip |
Therzok
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Therzok
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Dec 17, 2018
Therzok
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Dec 17, 2018
Therzok
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Dec 17, 2018
Therzok
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Context: dotnet#2505 This is based on dotnet#2505, but I incorporated the java.interop changes so `GenerateJavaStubs` uses no temp files at all. In many places throughout the Xamarin.Android build, we have a pattern of: - Generate a temp file. - Use `MonoAndroidHelper.CopyIfChanged` to put the file in the destination. This reads both files, doing a hash comparison before deciding to write or not. - Delete the temp file. Sometimes the temp file is actually in `%TEMP%`, but other times we append `.new` to the destination file. The case of `.new` can collide if two builds are running at once (example caused by a known VS for Mac issue). Thinking about this, in cases with small files, we can make a simple optimization: - Generate the file in-memory. - Use a new `MonoAndroidHelper.CopyStreamIfChanged` method`. This has several benefits: - We never write a file to disk when there are no changes. - We don't have to *remember* to delete the file. - The code, in general, is slightly simpler. The only place we likely shouldn't use this new pattern, would be if the file was huge. ~~ Changes ~~ I added new APIs for: - `Files.HasStreamChanged` - to compare a `Stream` in memory - `Files.HasBytesChanged` - to compare a `byte[]` in memory - `Files.CopyIfStreamChanged` - `Files.CopyIfStringChanged` - some cases we have a `string` - `Files.CopyIfBytesChanged` - this supports `string` - `MonoAndroidHelper.CopyIfStreamChanged` - `MonoAndroidHelper.CopyIfStringChanged` - `MonoAndroidHelper.CopyIfBytesChanged` I changed the following MSBuild tasks, mostly to test out the new behavior: - `GenerateResourceDesigner` was using a `.new` file. - `GenerateJavaStubs` was using temp files in many places. I was able to fix up all of these. - `ManifestDocument` now has an overload for `Save` that takes a `Stream` - `Generator` now uses `CopyIfStreamChanged` a new `GetDestinationPath` method from java.interop. It reuses a single `MemoryStream`, and I moved the `GenerateJavaSource` method into `CreateJavaSources` for simplicity. I made other general refactoring in `GenerateJavaStubs`: - Since we don't have to worry about deleting a `temp_map_file`, we can return earlier if `Generator.CreateJavaSources` fails. - A `GetResource<T>` method, cleans up the places reading from `EmbeddedResource` files. I also changed it up to properly `Dispose` things. - A `save` anonymous method/delegate should just be a `SaveResource` *regular* method. - A few places were calling `Path.GetFullPath` unecessarily. Since this method accesses the file system, we should skip it unless the full path is actually needed. - Avoid using `StringWriter` and `string.Format`. - Use capacity and `StringComparer.Ordinal` when creating dictionaries: https://www.dotnetperls.com/dictionary-stringcomparer - Preallocate `MemoryStream` with `java_types.Length * 32` I also added some tests for the new APIs in `MonoAndroidHelper`. ~~ Results ~~ I did three test runs, because I was getting varying times for `GenerateJavaStubs`. This is the Xamarin.Forms integration project in this repo: Before (Clean Build): 1. 1433 ms GenerateJavaStubs 1 calls 2. 1594 ms GenerateJavaStubs 1 calls 3. 1353 ms GenerateJavaStubs 1 calls After (Clean Build): 1. 1201 ms GenerateJavaStubs 1 calls 2. 1137 ms GenerateJavaStubs 1 calls 3. 1136 ms GenerateJavaStubs 1 calls Before (Incremental): 1. 1184 ms GenerateJavaStubs 1 calls 2. 1181 ms GenerateJavaStubs 1 calls 3. 1172 ms GenerateJavaStubs 1 calls After (Incremental): 1. 1035 ms GenerateJavaStubs 1 calls 2. 1049 ms GenerateJavaStubs 1 calls 3. 1036 ms GenerateJavaStubs 1 calls `GenerateJavaStubs` is now about 250ms faster on initial build and 150ms faster on incremental builds. I could not see a difference in `GenerateResourceDesigner`, likely since it wrote only a single temp file. Next steps would be to make changes in other MSBuild tasks as well.
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build |
The test failure just seems to say this from the build log:
I'm going to retry it. |
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Context: #2505 This is based on #2505, but I incorporated the Java.Interop changes so that `<GenerateJavaStubs/>` uses no temp files at all. In many places throughout the Xamarin.Android build, we have a pattern of: - Generate a temp file. - Use `MonoAndroidHelper.CopyIfChanged()` to put the file in the destination. This reads *both* files, doing a hash comparison before deciding to write or not. - Delete the temp file. Sometimes the temp file is actually in `%TEMP%`, but other times we append `.new` to the destination file. The case of `.new` can collide if two builds are running at once (example caused by a known VS for Mac issue). Thinking about this, in cases with small files, we can make a simple optimization: - Generate the file in-memory. - Use a new `MonoAndroidHelper.CopyStreamIfChanged()` method. This has several benefits: - We never write a file to disk when there are no changes. - We don't have to *remember* to delete the file. - The code, in general, is slightly simpler. The only place we likely shouldn't use this new pattern, would be if the file was huge. ~~ Changes ~~ I added new APIs for: - `Files.HasStreamChanged()` - to compare a `Stream` in memory - `Files.HasBytesChanged()` - to compare a `byte[]` in memory - `Files.CopyIfStreamChanged()` - `Files.CopyIfStringChanged()` - some cases we have a `string` - `Files.CopyIfBytesChanged()` - this supports `string` - `MonoAndroidHelper.CopyIfStreamChanged()` - `MonoAndroidHelper.CopyIfStringChanged()` - `MonoAndroidHelper.CopyIfBytesChanged()` I changed the following MSBuild tasks, mostly to test out the new behavior: - `<GenerateResourceDesigner/>` was using a `.new` file. - `<GenerateJavaStubs/>` was using temp files in many places. I was able to fix up all of these. - There is now a `ManifestDocument.Save(Stream)` overload. - `Generator` now uses `CopyIfStreamChanged()` and a new `GetDestinationPath()` method from Java.Interop. It reuses a single `MemoryStream`, and I moved the `<GenerateJavaSource/>` method into `<CreateJavaSources/>` for simplicity. I made other general refactoring in `<GenerateJavaStubs/>`: - Since we don't have to worry about deleting a `temp_map_file`, we can return earlier if `Generator.CreateJavaSources()` fails. - A `GetResource<T>()` method, cleans up the places reading from `@(EmbeddedResource)` files. I also changed it up to properly `Dispose()` things. - A `save` anonymous method/delegate should just be a `SaveResource()` *regular* method. - A few places were calling `Path.GetFullPath()` unnecessarily. Since this method accesses the file system, we should skip it unless the full path is actually needed. - Avoid using `StringWriter` and `string.Format()`. - Use capacity and `StringComparer.Ordinal` when creating dictionaries: https://www.dotnetperls.com/dictionary-stringcomparer - Preallocate `MemoryStream` with `java_types.Length * 32` I also added some tests for the new APIs in `MonoAndroidHelper`. ~~ Results ~~ I did three test runs, because I was getting varying times for `<GenerateJavaStubs/>`. This is the Xamarin.Forms integration project in this repo: Before (Clean Build): 1. 1433 ms GenerateJavaStubs 1 calls 2. 1594 ms GenerateJavaStubs 1 calls 3. 1353 ms GenerateJavaStubs 1 calls After (Clean Build): 1. 1201 ms GenerateJavaStubs 1 calls 2. 1137 ms GenerateJavaStubs 1 calls 3. 1136 ms GenerateJavaStubs 1 calls Before (Incremental): 1. 1184 ms GenerateJavaStubs 1 calls 2. 1181 ms GenerateJavaStubs 1 calls 3. 1172 ms GenerateJavaStubs 1 calls After (Incremental): 1. 1035 ms GenerateJavaStubs 1 calls 2. 1049 ms GenerateJavaStubs 1 calls 3. 1036 ms GenerateJavaStubs 1 calls `<GenerateJavaStubs/>` is now about 250ms faster on initial build and 150ms faster on incremental builds. I could not see a difference in `<GenerateResourceDesigner/>`, likely since it wrote only a single temp file. Next steps would be to make changes in other MSBuild tasks as well.
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Context: #2505
This is based on #2505, but I incorporated the java.interop changes so
GenerateJavaStubs
uses no temp files at all.In many places throughout the Xamarin.Android build, we have a pattern
of:
MonoAndroidHelper.CopyIfChanged
to put the file in thedestination. This reads both files, doing a hash comparison before
deciding to write or not.
Sometimes the temp file is actually in
%TEMP%
, but other times weappend
.new
to the destination file. The case of.new
can collideif two builds are running at once (example caused by a known VS for
Mac issue).
Thinking about this, in cases with small files, we can make a simple
optimization:
MonoAndroidHelper.CopyStreamIfChanged
method`.This has several benefits:
The only place we likely shouldn't use this new pattern, would be if
the file was huge.
Changes
I added new APIs for:
Files.HasStreamChanged
- to compare aStream
in memoryFiles.HasBytesChanged
- to compare abyte[]
in memoryFiles.CopyIfStreamChanged
Files.CopyIfStringChanged
- some cases we have astring
Files.CopyIfBytesChanged
- this supportsstring
MonoAndroidHelper.CopyIfStreamChanged
MonoAndroidHelper.CopyIfStringChanged
MonoAndroidHelper.CopyIfBytesChanged
I changed the following MSBuild tasks, mostly to test out the new
behavior:
GenerateResourceDesigner
was using a.new
file.GenerateJavaStubs
was using temp files in many places. I was ableto fix up all of these.
ManifestDocument
now has an overload forSave
that takes aStream
Generator
now usesCopyIfStreamChanged
a newGetDestinationPath
method from java.interop. It reuses a singleMemoryStream
, and I moved theGenerateJavaSource
method intoCreateJavaSources
for simplicity.I made other general refactoring in
GenerateJavaStubs
:temp_map_file
, wecan return earlier if
Generator.CreateJavaSources
fails.GetResource<T>
method, cleans up the places reading fromEmbeddedResource
files. I also changed it up to properlyDispose
things.
save
anonymous method/delegate should just be aSaveResource
regular method.
Path.GetFullPath
unecessarily. Sincethis method accesses the file system, we should skip it unless the
full path is actually needed.
StringWriter
andstring.Format
.StringComparer.Ordinal
when creatingdictionaries: https://www.dotnetperls.com/dictionary-stringcomparer
MemoryStream
withjava_types.Length * 32
I also added some tests for the new APIs in
MonoAndroidHelper
.Results
I did three test runs, because I was getting varying times for
GenerateJavaStubs
. This is the Xamarin.Forms integration project inthis repo:
GenerateJavaStubs
is now about 250ms faster on initial build and150ms faster on incremental builds.
I could not see a difference in
GenerateResourceDesigner
, likelysince it wrote only a single temp file.
Next steps would be to make changes in other MSBuild tasks as well.