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Loom game engine demo tailored for use with MaKey MaKey

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WhackAPotato

A modified version of the Loom Game Engine WhackAMole example to make it suitable for use with MaKey MaKey.

Main modifications:

  • Added keyboard support
    • Whack with A, S, D keys (keys that can easily be connected on MaKey MaKey)
    • F to toggle fullscreen mode
    • Space bar to restart game
    • ESC to quit game
  • Added sounds
  • Changed graphics to just use 3 identical instances of mole image (so they can easily be replaced by user photos), and modified game so that these are not changed during game
  • Removed code that ended game after 3 strikes/misses (often made games too short)
  • Slowed down moles to make it easier to play for young children
  • Added negative points for misses
  • Replaced "Retry" label with "Game Over"
  • Cleaned up directory structure

To connect up MaKey MaKey, just plug potatoes into the A, S, D connections on the rear of the board. You need a connection to earth before you start whacking - I find holding a banana wired to earth works well.

Potatoes are a good choice for the whacking controllers. Much more robust than bananas!

Replace the mole bitmaps (assets/sprites/[mole_1.png,mole_2.png,mole_3.png]) with pictures of people you know for even more fun.

To run you need the Loom SDK installed. From the root directory:

> loom run

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Loom game engine demo tailored for use with MaKey MaKey

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  • LoomScript 100.0%