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mods_update(Apotheosis): 補齊手冊翻譯 & 更新翻譯至 v6.3.1 (#342)
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歷史提交:
* mods_update(Apotheosis): 補齊手冊翻譯 & 更新翻譯至 v6.3.1
* mods_fix(Apotheosis): 修正對齊,讓強迫症不再痛苦
* mods_fix(Apotheosis): 復原誤修改到的原文
* mods_fix(Apotheosis): 復原誤修改到的原文

---------

Co-authored-by: StarskyXIII <[email protected]>
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StarskyXIII and StarskyXIII authored Aug 6, 2023
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825 changes: 591 additions & 234 deletions MultiVersions/Forge/main/apotheosis/lang/en_us.json

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1,163 changes: 760 additions & 403 deletions MultiVersions/Forge/main/apotheosis/lang/zh_tw.json

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{
"name": "Rogue Spawners",
"description": "Found sparsely in caves are single spawners, topped in a tough block, and hiding a chest underneath. As they have no known origin, purpose, or owner, we refer to them as $(9)Rogue Spawners$().",
"description": "Found sparsely in caves are single spawners, topped in a tough block, and hiding a chest underneath.$(p)As they have no known origin, purpose, or owner, we refer to them as $(9)Rogue Spawners$().",
"icon": "minecraft:spawner",
"flag": "apotheosis:adventure",
"parent": "apotheosis:adventure/adventure"
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{
"name": "Level Progression",
"description": "This section gives an overview of how to upgrade your Enchanting Table.",
"icon": "apotheosis:dormant_deepshelf",
"flag": "apotheosis:enchanting",
"parent": "apotheosis:enchanting/enchanting",
"sortnum": -1
}
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"icon": "minecraft:enchanting_table",
"flag": "apotheosis:enchanting",
"parent": "apotheosis:enchanting/enchanting",
"sortnum": -1
"sortnum": -2
}
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{
"name": "Gem Cutting",
"icon": "apotheosis:gem_cutting_table",
"category": "apotheosis:adventure/affix_loot",
"flag": "apotheosis:adventure",
"sortnum": 5,
"pages": [
{
"type": "patchouli:crafting",
"recipe": "apotheosis:gem_cutting_table",
"text": "The $(9)Gem Cutting Table$() is used to upgrade $(l:apotheosis:adventure/affix_loot/gems)Gems$().$(p)Upgrading a gem costs $(9)Gem Dust$(), $(9)Rarity Materials$(), and a second Gem of the same rarity."
},
{
"title": "Upgrade Costs",
"type": "patchouli:text",
"text": "The cost of upgrading a Gem increases with its Rarity.$(p)Stronger gems require more $(9)Gem Dust$() and higher-tier $(9)Rarity Materials$().$(p)The exact cost will be shown in the GUI."
}
]
}
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"type": "patchouli:spotlight",
"item": "apotheosis:gem_dust",
"link_recipe": true,
"text": "All Apotheotic Gems can be reduced to $(9)Gem Dust$() via crushing.$(p)Specifically, they must be crushed with an anvil in-world."
"text": "All Apotheotic Gems can be reduced to $(br)$(9)Gem Dust$() via crushing.$(p)One method is crushing them with an anvil $(br)in-world."
},
{
"type": "patchouli:crafting",
"recipe": "apotheosis:salvaging_table",
"title": "Salvaging Gems",
"text": "Once you have crushed a few Gems with an anvil, you can create and use the $(9)Salvaging Table$() instead."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "A $(9)Gem$() is a crystal of condensed strength.$(p)When socketed into an affix item, a Gem will provide a powerful attribute bonus whenever the item normally would."
"text": "A $(9)Gem$() is a crystal of condensed strength.$(p)When socketed into an affix item, a Gem will provide a powerful bonus.$(p)Gems may give different bonuses in different items, and can be upgraded."
},
{
"title": "Rarity",
"type": "patchouli:text",
"text": "Like an Affix Item, each gem has a $(l:apotheosis:adventure/affix_loot/rarities)Rarity$(). The rarity alone determines the strength of the gem, and higher rarity gems are more expensive to upgrade.$(p)Gems cannot be upgraded past Ancient rarity."
},
{
"type": "patchouli:text",
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{
"type": "patchouli:text",
"title": "Socketing Gems",
"text": "To socket a gem into an item, combine the two in a Smithing Table.$(p)Place the item on the left, and the gem on the right.$(p)Gems do not need to be placed into a necessarily \"correct\" item, and will always provide their bonuses while the item is in use."
"text": "To socket a gem into an item, combine the two in a Smithing Table.$(p)Each gem states which items it may fit in.$(p)Some gems are $(#C73912)Unique$(), meaning that only one copy of that gem may be socketed in an item."
},
{
"type": "patchouli:text",
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"flag": "apotheosis:adventure",
"sortnum": 4,
"pages": [
{
"type": "patchouli:crafting",
"recipe": "apotheosis:reforging_table",
"text": "The $(9)Reforging Table$() is used to breathe new life into an item, wiping away any affixes and granting entirely new ones."
},
{
"type": "patchouli:text",
"text": "Through the raw potential of $(9)Rarity Materials$() and the versatility of $(9)Gem Dust$(), it is now possible to reforge an item with brand new affixes.$(p)Reforging is not limited to items that already have affixes, and can be performed with any valid item."
},
{
"type": "patchouli:crafting",
"recipe": "apotheosis:simple_reforging_table",
"text": "To begin reforging, craft a $(#5555FF)Simple Reforging Table$(), which allows you to reforge items up to $(#5555FF)Rare$() rarity."
},
{
"type": "patchouli:image",
"title": "Input Slots",
"images": [
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"title": "Reforging",
"text": "Each choice represents a potential new form of the item being reforged. The cost varies per choice, requiring 2/4/6 Gem Dust, Rarity Materials, and Experience Levels respectively.$(p)To reforge your item, simply click the desired choice."
},
{
"type": "patchouli:crafting",
"recipe": "apotheosis:reforging_table",
"text": "To reforge items of $(#BB00BB)Epic$() rarity or higher, you'll need to upgrade your $(#5555FF)Simple Reforging Table$() into a $(#BB00BB)Reforging Table$()."
},
{
"type": "patchouli:text",
"title": "Notes",
"text": "Items can be reforged multiple times, but you must pick up and replace the item first.$(p)No choice is inherently stronger than the others.$(p)The Reforging Table uses your Enchantment Seed to determine the choices."
"text": "Items can be reforged multiple times, but you must pick up and replace the item first.$(p)No choice is inherently stronger than the others."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Armor$() is a measure of how resistant you are to physical damage.$(p)Usually provided by armor, and some shields."
"text": "$(9)Armor$() is a measure of how resistant you are to physical damage.$(p)Usually provided by armor items, and shields.$(p)Your physical damage taken is reduced by $(9)50 / (50 + armor)$()"
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 40$(p)Note: In vanilla, the max value is 30. Apotheosis raises the cap to 40, and also changes armor math."
"text": "The aforementioned formula is not the one used by Vanilla Minecraft, as Apotheosis replaces it."
}
]
}
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{
"name": "Armor Pierce",
"icon": "apotheosis:textures/mob_effect/sundering.png",
"category": "apotheosis:adventure/attributes",
"flag": "apotheosis:adventure",
"sortnum": 0,
"pages": [
{
"type": "patchouli:text",
"text": "$(9)Armor Pierce$() allows you to ignore a flat amount of your target's armor when attacking.$(p)Extra Armor Pierce can cause your target to have negative armor."
}
]
}
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{
"name": "Armor Shred",
"icon": "apotheosis:textures/mob_effect/sundering.png",
"category": "apotheosis:adventure/attributes",
"flag": "apotheosis:adventure",
"sortnum": 0,
"pages": [
{
"type": "patchouli:text",
"text": "$(9)Armor Shred$() allows you to ignore a percentage of your target's armor when attacking.$(p)$(9)Armor Shred$() is applied before $(9)Armor Pierce$()."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Armor Toughness$() is a stat that adjusts how effective your armor is against higher damaging attacks.$(p)Usually provided by armor, and some shields."
"text": "$(9)Armor Toughness$() is a stat that reduces the effectiveness of incoming armor reduction.$(p)Usually provided by armor items or shields."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 30$(p)Note: In vanilla, the max value is 20. Apotheosis raises the cap to 30, and also changes armor math."
"text": "Each point of Armor Toughness reduces the effectiveness of Armor Pierce and Armor Shred by 1%, up to 50%.$(p)This function is unique to Apotheosis. In Vanilla Minecraft, Armor Toughness contributes to damage reduction."
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Attack Damage$() is the attribute that controls how much damage your attacks do.$(p)Typically, weapons will provide this stat."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 1024"
}
}
]
}
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{
"type": "patchouli:text",
"text": "Your $(9)Attack Range$() is the maximum distance at which you may attack targets with a melee weapon.$(p)Generally found on weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 3.0$(p)$(9)$(n)Max Value:$() 1024$(p)"
}
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Attack Speed$() controls how frequently you can attack. If your attack speed is 2, you can attack twice per second.$(p)Various items can increase your attack speed."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 4$(p)$(9)$(n)Max Value:$() 1024$(p)Note: Weapons will usually specify their own attack speed, ignoring the base value of 4."
}
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Cold Damage$() is bonus magic damage applied to melee attacks. It also applies a slow dependent on the strength of the damage.$(p)Found on melee weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 1024$(p)"
}
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Crit Chance$() is the chance that an attack (or arrow) becomes a critical strike, compounding with jump crits. Values over 100% allow you to perform multicrits.$(p)Found on weapons."
"text": "$(9)Crit Chance$() is the chance that any damage you deal becomes a critical strike. Values over 100% allow you to perform multicrits.$(p)Found on weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 5$(p)Note: A value of 1.0 is actually 0% crit chance, but if the base was zero, percentage modifiers would have no effect, and flat modifiers don't convey the bonus correctly."
"text": "The amount of damage your critical strikes deal is dependent on your $(l:apotheosis:adventure/attributes/crit_damage)Crit Damage$()."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Crit Damage$() is the amount of damage your critical strikes do, relative to a normal attack. A value of 2 = 2x normal damage.$(p)Jump crits are boosted by this amount when they occur.$(p)Found on melee weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 1024$(p)"
}
"text": "$(9)Crit Damage$() is the damage modifier for your critical strikes.$(p)Jump crits also use your Crit Damage value, instead of the usual 1.5x multiplier.$(p)Found on weapons."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Current HP Damage$() is a type of on-hit damage. Every hit, you will deal a percentage of the target's current health as additional damage.$(p)This stat is only found on heavy weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 1024$(p)Note: A value of 1.0 is actually 0% current hp damage, but if the base was zero, percentage modifiers would have no effect, and flat modifiers don't convey the bonus correctly."
}
"text": "$(9)Current HP Damage$() is a type of on-hit damage. Every hit, you will deal a percentage of the target's current health as additional physical damage.$(p)This stat is only found on heavy weapons."
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Draw Speed$() is how fast you can draw a ranged weapon, relative to the original speed. 1 = 100%, 2 = 200%, etc.$(p)Found on bows or crossbows."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 4$(p)"
}
"text": "$(9)Draw Speed$() is how fast you can draw a ranged weapon, relative to the original speed. 1 = 100%, 2 = 200%, etc.$(p)Found on ranged weapons."
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Fire Damage$() is bonus magic damage applied to melee attacks. It also sets the target on fire for a short time. Higher damage increases the fire duration.$(p)Found on melee weapons."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 1024$(p)"
}
}
]
}
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"pages": [
{
"type": "patchouli:text",
"text": "$(9)Gravity$() is how fast you fall down, in blocks per second squared.$(p)Could be found on anything, or nothing, who knows."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0.08$(p)$(9)$(n)Max Value:$() 8$(p)Note: Gravity can go negative. With negative gravity, you float upwards."
}
"text": "$(9)Gravity$() is how fast you fall down, in blocks per second squared.$(p)Could be found on anything, or nothing, who knows.$(p)Note: Gravity can go negative. With negative gravity, you float upwards."
}
]
}
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},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 5$(p)Note: The Knockback enchantment provides a bonus equivalent to this stat, but it doesn't count towards the max value cap."
"text": "The Knockback enchantment provides a bonus equivalent to this stat, but it doesn't count towards the max value cap."
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Knockback Resistance$() is how resistant you are to being knocked back by attacks. At the max value, you are immune to knockback.$(p)Usually provided by armor or shields."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 1$(p)Note: Modifiers providing this value say they provide 10x what they really provide, so +1 Knockback Resistance is really +0.1."
}
}
]
}
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{
"type": "patchouli:text",
"text": "Your $(9)Life Steal$() is the percentage of your physical damage dealt that is added directly to your health.$(p)Generally, only weapons provide this stat."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 1024$(p)Note: A value of 1.0 is actually 0% life steal, but if the base was zero, percentage modifiers would have no effect, and flat modifiers don't convey the bonus correctly."
}
}
]
}
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},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 0$(p)$(9)$(n)Max Value:$() 1024$(p)Note: You can have negative luck, which makes better loot drops even harder to get."
"text": "You can have negative luck, which makes better loot drops even harder to get."
}
]
}
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{
"type": "patchouli:text",
"text": "$(9)Max Health$() controls the number of health points (HP) you have. One point is half a heart.$(p)Usually provided by armor or shields."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 20$(p)$(9)$(n)Max Value:$() 1024"
}
}
]
}
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{
"type": "patchouli:text",
"text": "Increasing your $(9)Mining Speed$() increases the speed at which you break blocks. At the base value of 1.0, you break blocks like normal.$(p)Found on pickaxes and shovels."
},
{
"type": "patchouli:text",
"text": "$(9)$(n)Base Value:$() 1$(p)$(9)$(n)Max Value:$() 1024$(p)"
}
}
]
}
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