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Releases: xGinko/AnarchyExploitFixes

1.19.0 - BowBomb exploit patch

27 Oct 19:36
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Read the last release notes if you haven't already updated.

  • Add BowBomb patch, server owners have tested this patch and has shown great results. (#40)
PreventBowBombExploit: true # Please report any problems in GitHub/Discord.
MaxBowSquaredVelocity: 15 # Fully pulled bow is ~9-10. 15 is default just to be safe.
  • Finally increment version to 1.19.0, releases from now on will be 1.X.0 when there's a new exploit.

1.18.21 - Fixes for 1.17 & Disable Any Class

26 Oct 02:31
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  • Fix all(?) errors that happen on newer versions. One caveat with the Packetfly and boatfly patch on 1.17 is players won't be able to load any new chunks after using the exploit unless they relog, it's not that big of a deal. Note that the NoCom bypass patch is disabled on non 1.12 because it still causes errors, I believe this is already patched in newer Paper versions anyway. (#33)

  • Add config list to disable any class you want! Useful if you are having problems with specific classes or would like the negligible performance improvement of not needing to register events in the class.

# Disable certain classes - Semi advanced users only. Useful if you are having problems with specific classes or would like the negligible performance improvement of not needing to register events in the class.
# Caps SENSITIVE - To disable ProtocolLib, set DisableAllProtocolLib to true.
DisabledClasses:
  - "TestClass" # MUST BE CORRECT CAPITALS, CHECK SOURCE CODE, ERROR MESSAGES, OR TIMINGS REPORTS FOR CLASS NAMES.
  • Update ProtocolLib in maven

Please let me know if you have any problems on Discord or in the GitHub issues tracker.

1.18.20 - NoCom bypass

11 Oct 00:00
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Read the last release notes if you haven't already updated.

  • Prevent supposed nocom bypass, check Use item packet as well.

1.18.19 - Monthly release

09 Oct 20:12
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Development is probably going to slow down because I have school, there will probably only be a release at most each month, or when a new exploit is discovered.

  • Add minimum distance to vanish player when teleporting - Useful so player's don't teleport a ton of times to make tablist go crazy.
MinDistanceToVanishPlayer: 100 # Minimum distance to vanish player when teleporting, useful to prevent players from teleporting very fast in the same spot and making the tablist go crazy.
  • Add first join message (#38) - Disabled by default.
EnableFirstJoinMessage: false
FirstJoinMessage: "&7%player% joined the game for the first time. They are %players_num% to join." # %players_num% is how many players have joined the server + the current one (ex. 351th)
  • Add antispam for commands as well - Enabled by default:
AntiSpamCommands: true # Use the same antispam options for commands aswell.
  • Add anti nether roof meant for public servers and not just mine.
# This will automatically teleport players below nether roof if they are too high. Use permission node anarchyexploitfixes.netherroofbypass to bypass
PreventNetherRoof: false
  • Remove config boolean check for old/never used config option. (PreventGoingBelowBedrockFloorOnElytra). Proper config option is PreventGoingBelowBedrockFloor.
  • Attempted work on kickphrase command - still seems to be broken. Not that big of a feature to waste time fixing.

1.18.18 - RemoveWitherHeadsAutomatically, PreventTooManyEntitiesInChunk

28 Aug 19:34
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  • Add option to remove wither heads after x ticks or after chunk unloads, whichever comes first.
RemoveWitherHeadsAutomatically: true # Experimental: Will remove wither heads on chunk unload or if its been longer than x ticks
RemoveWitherHeadsAutomaticallyTicks: 200 # 10 seconds
  • Add option to prevent too many (non living) entities in chunks, useful if players place a ton of crystals etc in one chunk to crash the server.
PreventTooManyEntitiesInChunk: false # Check all chunks every 30 seconds for too many entities, removes any entities left after reaching limit
MaxEntitiesInChunk: 100 # Does not include living entities. (animals/monsters) useful if players are placing a shit ton of crystals etc in one chunk and crashing the server.
LogEntityRemovals: false
EntityCheckTimeTicks: 20 # 1 second
  • Slight performance improvements

1.18.17 - End Portal Frames & Code improvements

15 Aug 20:56
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  • Add back end portal frames to the antiilegals, this was removed because the server thought players were placing end portal frames when activating portals, now it will only prevent placing end portal frames, placing eyes of ender is fine now.
  • Antiillegals will now look inside ender chests.
  • Add another argument to /aef lag. You can now customize the time it freezes for. /aef lag 10000 will freeze the server for 10 seconds.
  • Code cleanup, small fixes, and make sure that everything can be disabled in config. (#37)
  • Fixed issue where the tps counter used for disabling redstone at certain tps was broken.
  • Removed the old code that prevents players from flying in new chunks on the nether roof, this was meant for my server. (#36)

1.18.16 - Small Changes

09 Aug 21:30
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  • Allow customizing the maximum projectiles that can be fired in X time.
ProjectilesMaxPerTime: 3
ProjectileTimeTicks: 10 # 3 projectiles can be sent every 10 ticks (0.5 seconds)
  • Added back the code for checking illegals in shulkers, however added a warning that this may cause a dupe. Server owners have noticed this hasn't happened on their 1.12.2 servers. Try at your own risk.
LookForIllegalsInShulkers: false # WARNING: DO NOT ENABLE IF YOU DON'T WANT A DUPE. Atleast in 1.17 shulkers can easily be duplicated with this enabled. https://cdn.discordapp.com/attachments/810446565822038016/858851144750989312/jbIAkzJ9CU.mp4
  • Add option to prevent burrow if there's a block above.
PreventBurrowIfBlockAbove: false # Prevent burrow even if there is a block above the block they are burrowing in, please note this may allow creating an "elevator", players will keep teleporting up until they hit air
  • Very small code enhancement in illegals
  • Very small grammar fix (#34)
  • Fix potential memory leak

1.18.15

21 Jul 20:30
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  • Freeze pistons if tps is below the redstone tps specified in config.yml.
  • Prevent beacons from being used to burrow.
  • Prevent breaking end portals with a piston.
  • Remove unused code
  • Clean up code

1.18.14 - Coordinate Exploit - UPDATE ASAP

16 Jul 11:03
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  • Patch the recent "NoCom" coordinate exploit. Update ASAP
  • Patch bedrock burrow
  • Remove debug message for commands

1.18.13

27 Jun 23:38
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  • Added a strict vehicle check (to prevent minecart lag even further).
  • Check if player is temporary in the protocollib events.
  • Add max banners per chunk.
  • Less false positives for burrow patch.
  • Temporarily disable shulker checking from #30 pull request. Seems to cause a duplication exploit (atleast in 1.17)