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for vulkan api, shouldn't there be a custom translator API layer that would read the OpenGL call request of a mod for minecraft that uses OpenGL calls, and translate it to vulkan api calls before it reaches the game as an intermediary, preventing crashing while allowing popular mods like sodium, lithium, nvidium, etc to work
The text was updated successfully, but these errors were encountered:
i mean GLOVE exists but it translates GL ES 1.2 and 2 to vulkan. the issues with translation layers is it's a lot of work. possibly more than even a vulkan mod.
i forgot zink exists but it crashes for me so i don't recommend. "The Zink driver is a Gallium driver that emits Vulkan API calls instead
of targeting a specific GPU architecture. This can be used to get full
desktop OpenGL support on devices that only support Vulkan."
Describe the request
for vulkan api, shouldn't there be a custom translator API layer that would read the OpenGL call request of a mod for minecraft that uses OpenGL calls, and translate it to vulkan api calls before it reaches the game as an intermediary, preventing crashing while allowing popular mods like sodium, lithium, nvidium, etc to work
The text was updated successfully, but these errors were encountered: