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CApplication.cpp
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#include "CApplication.h"
/////////////////////////////////////
// Constructors / Destructors //
/////////////////////////////////////
CApplication::CApplication()
{
this->m_hIcon = LoadIcon(m_hInstance, MAKEINTRESOURCE(IDI_HL));
this->m_strWindowTitle = "Half-Life Loader : BSP, WAD";
this->pFileLoader = NULL;
m_hRightClickMenu = CreatePopupMenu();
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MOPENBSP, "Open BSP");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MOPENMAP, "Open MAP");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MOPENRMF, "Open RMF");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MOPENWAD, "Open WAD");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MOPENMS3D, "Open MS3D");
AppendMenu(m_hRightClickMenu, MF_SEPARATOR, 0, 0);
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MCLOSEBSP, "Close BSP");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MCLOSEMAP, "Close MAP");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MCLOSERMF, "Close RMF");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MCLOSEWAD, "Close WAD");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MCLOSEMS3D, "Close MS3D");
AppendMenu(m_hRightClickMenu, MF_SEPARATOR, 0, 0);
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSAVEBSPTEX, "Save BSP textures");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSAVEBSPENT, "Save BSP entities");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSAVEMAP, "Save MAP file");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSAVEWADTEX, "Save WAD textures");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSAVEMS3D, "Save MS3D file");
AppendMenu(m_hRightClickMenu, MF_SEPARATOR, 0, 0);
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSHOWRMF, "Show RMF 3D");
AppendMenu(m_hRightClickMenu, MF_STRING, ID_MSHOWMS3D, "Show MS3D 3D");
}
CApplication::~CApplication()
{
if (this->pFileLoader)
delete this->pFileLoader;
}
/////////////////////////////////////
// Memberfuncties //
/////////////////////////////////////
LRESULT CApplication::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
static int x = 10;
static int y = 20;
char str[256];
switch (uMsg)
{
case WM_CREATE:
{
this->pFileLoader = new CFileLoader(hWnd);
break;
}
case WM_LBUTTONDOWN:
{
break;
}
case WM_RBUTTONDOWN:
{
POINT pt;
GetCursorPos(&pt);
TrackPopupMenu(m_hRightClickMenu, TPM_LEFTALIGN | TPM_TOPALIGN, pt.x, pt.y, NULL, hWnd, NULL);
break;
}
case WM_COMMAND:
{
switch (LOWORD(wParam))
{
case ID_MOPENBSP:
{
if (!this->pFileLoader->LoadBSP())
::MessageBox(hWnd, "Kan de BSP file niet openen", "ERROR:", MB_OK);
break;
}
case ID_MOPENMAP:
{
try
{
this->pFileLoader->LoadMAP();
}
catch(char* err)
{
::MessageBox(hWnd, err, "ERROR:", MB_OK);
}
break;
}
case ID_MOPENRMF:
{
try
{
this->pFileLoader->LoadRMF();
}
catch(char* err)
{
::MessageBox(hWnd, err, "ERROR:", MB_OK);
}
break;
}
case ID_MOPENWAD:
{
if (!this->pFileLoader->LoadWAD())
::MessageBox(hWnd, "Kan de WAD file niet openen", "ERROR:", MB_OK);
break;
}
case ID_MOPENMS3D:
{
if (!this->pFileLoader->LoadMS3D())
::MessageBox(hWnd, "Kan de MS3D file niet openen", "ERROR:", MB_OK);
break;
}
case ID_MCLOSEBSP:
{
this->pFileLoader->CloseBSP();
break;
}
case ID_MCLOSEMAP:
{
this->pFileLoader->CloseMAP();
break;
}
case ID_MCLOSERMF:
{
this->pFileLoader->CloseRMF();
break;
}
case ID_MCLOSEWAD:
{
this->pFileLoader->CloseWAD();
break;
}
case ID_MCLOSEMS3D:
{
this->pFileLoader->CloseMS3D();
break;
}
case ID_MSAVEBSPTEX:
{
int num = this->pFileLoader->SaveBSPTextures();
if (num == -1)
::MessageBox(hWnd, "Er is geen BSP file geladen", "ERROR:", MB_OK|MB_ICONEXCLAMATION);
else if (num == 0)
::MessageBox(hWnd, "Er zitten geen textures in deze BSP file.", "Resultaat:", MB_OK);
else
{
sprintf(str, "%i textures opgeslagen...", num);
::MessageBox(hWnd, str, "Resultaat:", MB_OK);
}
break;
}
case ID_MSAVEBSPENT:
{
int num = this->pFileLoader->SaveBSPEntities();
if (num == 0)
::MessageBox(hWnd, "Het opslaan van de entities is niet gelukt.", "ERROR:", MB_OK|MB_ICONEXCLAMATION);
else
::MessageBox(hWnd, "Entities opgeslagen.", "Resultaat:", MB_OK);
break;
}
case ID_MSAVEMAP:
{
int num = this->pFileLoader->SaveMAPFile();
if (num == -1)
::MessageBox(hWnd, "Er is geen MAP file geladen", "ERROR:", MB_OK|MB_ICONEXCLAMATION);
else if (num == 0)
::MessageBox(hWnd, "Het opslaan van de MAPfile is mislukt.", "ERROR:", MB_OK|MB_ICONEXCLAMATION);
else
::MessageBox(hWnd, "Mapfile opgeslagen.", "Resultaat:", MB_OK);
break;
}
case ID_MSAVEWADTEX:
{
int num = this->pFileLoader->SaveWADTextures();
if (num == -1)
::MessageBox(hWnd, "Er is geen WAD file geladen", "ERROR:", MB_OK|MB_ICONEXCLAMATION);
else if (num == 0)
::MessageBox(hWnd, "Er zitten geen textures in deze WAD file.", "Resultaat:", MB_OK);
else
{
sprintf(str, "%i textures opgeslagen...", num);
::MessageBox(hWnd, str, "Resultaat:", MB_OK);
}
break;
}
case ID_MSAVEMS3D:
{
this->pFileLoader->SaveMS3D();
break;
}
case ID_MSHOWRMF:
{
this->pFileLoader->ShowRMF3D();
break;
}
case ID_MSHOWMS3D:
{
this->pFileLoader->ShowMS3D3D();
break;
}
}
break;
}
case WM_PAINT:
{
PAINTSTRUCT ps;
BeginPaint(hWnd, &ps);
int add = 0;
DrawLine(ps.hdc, x, y-10);
int h = this->pFileLoader->DrawBSP(ps.hdc, x, y + add);
add += h;
if (h)
{
DrawLine(ps.hdc, x, y + add + 10);
add += 20;
}
int w = this->pFileLoader->DrawWAD(ps.hdc, x, y + add);
add += w;
if (w)
{
DrawLine(ps.hdc, x, y + add + 10);
add += 20;
}
int m = this->pFileLoader->DrawMAP(ps.hdc, x, y + add);
add += m;
if (m)
{
DrawLine(ps.hdc, x, y + add + 10);
add += 20;
}
int r = this->pFileLoader->DrawRMF(ps.hdc, x, y + add);
add += r;
if (r)
{
DrawLine(ps.hdc, x, y + add + 10);
add += 20;
}
int d = this->pFileLoader->DrawMS3D(ps.hdc, x, y + add);
add += d;
if (d)
{
DrawLine(ps.hdc, x, y + add + 10);
}
EndPaint(hWnd, &ps);
break;
}
case 0x020A:
{
short zDelta = (short) HIWORD(wParam);
if (zDelta < 0)
y-=20;
else
y+=20;
InvalidateRect(hWnd, NULL, TRUE);
break;
}
case WM_KEYDOWN:
{
switch (LOWORD(wParam))
{
case VK_LEFT:
{
x+=20;
break;
}
case VK_RIGHT:
{
x-=20;
break;
}
case VK_UP:
{
y+=20;
break;
}
case VK_DOWN:
{
y-=20;
break;
}
}
InvalidateRect(hWnd, NULL, TRUE);
break;
}
}
return CWin::MsgProc(hWnd, uMsg, wParam, lParam);
}
void CApplication::DrawLine(HDC hdc, int x, int y)
{
RECT rc;
GetClientRect(m_hWnd, &rc);
HPEN hLine = CreatePen(PS_SOLID, 3, 0x88000);
HPEN hPen = (HPEN)SelectObject(hdc, hLine);
MoveToEx(hdc, x, y, NULL);
LineTo(hdc, x + rc.right - 20, y);
SelectObject(hdc, hPen);
}