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[Compatability] JB2A Patreon Pack #27
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Yeah, I'm looking for a better solution for this. The problem is that you can't declare optional dependencies and can't allow >1 module to fulfil a dependency. The other way I can think of doing it is to not require JB2A at all, but that results in a worse UX for users who don't have either. I'm open to ideas on how to solve this, if you have any. |
My suggestion is to remove the dependency. Have a popup when a Gamemaster logs in with the Star Wars Enhancement info, there you could have a warning that the module has animations but needs JB2A pack (patreon or not). Disable all animations until the module detects the JB2A is activated. |
* detect if either JB2A module is not loaded and disable attack animations if appropriate * replaces having JB2A as a dependency closes #27
Done. Will be released in |
I've the patreon pack of JB2A animations but the module requires me to use the non-patreon version. Won't launch without it.
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