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Explore shop generator #26
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todo:
For better shop output options, I'm thinking about a scene such as this: |
General Shopping Discussion: Reddit Link |
* correct NaN price for non-weapons * add note for restricted items to shop * add support for item attachments * limit items in compendiums to the relevant item type #26
* add merchant discount / upcharge as a percent of base price #26
* first pass as a vendor shop keep * rough chat outline * everything is messy and barely functional #26
* shop generation for actors works * purchase of items works #26
* add chat messages on item purchase #26
@Sonny-Crockett drag and drop items are now supported. In theory this will work, though in practice I've only tested it with drag-and-dropped items from the local world. |
* add delete item for GM, hide GM actions for PCs #26
I'm considering hiding the roll result from the players. The GM can do something with it if they want, but I don't think there's any value in the PCs seeing it. |
* improved first-time setup - UI button now works #26
The above-commit requires regenerating shop inventory or it'll break. |
* handle missing compendiums gracefully #26
* code refactor to be slightly less janky * improved logging and comments * fixed bug for core world items #26
This is now reasonably complete. I'm gonna start using it and looking for ways to improve it / bugs which need fixing. |
Need to fix the restricted tag for auto-added items. |
* fix for items persisting through page reloads * add generic item pictures rather than mystery_man #26
* correctly detect restricted items for generated content #26
* fix for swapped negotiation and streetwise rolls. whoops! #26
* fix generic icon for armor (the system uses the british spelling) #26
* remove unused nerfherder setup option (will re-add when I figure out how to limit results to consumables) #26
Similar to https://www.swrpg-shop.com/. Perhaps from in-game items.
The current workflow to get a shop up is to create a new actor and change their sheet to the "vendor" type. I have added a scene button to create it as well, but it isn't functional right now (it'll error out and quit).
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