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2.1.1 - 2024-06-15

  • IMPROVEMENT: Various title card improvements (#203) (thanks KamiliaBlow!)
    • Font color can now be configured
    • Text zoom amount and speed can now be configured
    • You can now use 2 lines of text for the logo, instead of an image
  • FIX: Status Icons now work again (#200)
  • FIX: Attack animations by items should stop being wacky when adding/removing entries (#206)

2.1.0 - 2024-05-26

  • COMPATABILITY: Module updated to work with FoundryVTT v12
  • NEW FEATURE: You can specify compendiums from which shops will auto-build inventories
  • NEW FEATURE: Attack animations can now be specified by item name
    • For example, you can set custom animations for *disrupter* to change the behavior of all disruptor weapons on any actor
  • FIX: Correct Bounty CSS datapad breaking after editing
  • FIX: Attack animations are now properly aligned when the system is set to any language other than English

2.0.6 - 2024-04-06

  • NEW FEATURE: Configurable Book of Boba Fett-style title cards can be played like the opening crawl (thanks grafeisen!)
  • IMPROVEMENT: Opening crawl timing can be configured in the settings (thanks grafeisen!
  • FIX: Module settings popup windows titles corrected
  • NEW FEATURE: Attack animations now take into account if the attack hit or not. Have fun watching blaster bolts go everywhere but your target!
  • NOTE: The generic slots feature now defaults to OFF as the system implements it natively (and better)

2.0.5 - 2023-12-29

  • FIX: Minion group size should once again display (#164)
  • IMPROVEMENT: Add large datapad (thanks Spocky69!)

2.0.4 - 2023-10-09

  • Add Brazilian translation (thanks neour#4842!)
  • FIX: Correct Melee animation looking squished (#102) ( thanks tim-bersau for reporting and SourTarte for providing a fix!)
  • IMPROVEMENT: Combat actors can now have custom images set (#168)
  • FIX: Now verified against all v10 (#171)

2.0.3 - 2023-03-01

  • FIX: Break fix release build missing test files causing an error (#162)

2.0.2 - 2023-02-28

  • FIX: Fix for opening crawl improperly not including custom images (#136)
  • FIX: Multiple fixes with attack animations not playing correctly (#129, #124)
  • NOTE: We have begun to add both integration and end-to-end tests. Hopefully, this leads to fewer regressions going forward.

2.0.1 - 2023-02-12

  • FIX: Correct Dice Helper not working for Ranged Attacks (#120)
  • FIX: Fix opening-crawl by removing wrapper p tag from template and parsing logic (#136)

2.0.0 - 2023-02-01

  • NEW FEATURE: stable Foundry v10 support
  • FIX: Alpha bug - Per-item attack animations now work again
  • REMOVED: Vehicle roller has been removed. Better support has been added in the system natively

2.0.0alpha-1 - 2023-01-06

  • NEW FEATURE: alpha Foundry v10 support

1.0.0 - 2022-06-05

  • IMPROVEMENT: Dice helper will now work with translations. English and French have been provided. (thanks for implementing it, ercete#4836!)
  • IMPROVEMENT: Minion quantity status icon refers now to 'actual' minion quantity instead of 'maximum' (thanks for implementing it, ercete#4836!)
  • Fixed double menu entry for 'Stimpack syncing status icon', the config menu as migrated in 'Talent Checker' submenu ( thanks for implementing it, ercete#4836!)
  • New default status icons for Stimpacks, Minions and Minions at zero (thanks for implementing it, ercete#4836!)
  • Update French translation (thanks ercete#4836!)

0.2.10 - 2022-04-25

  • Fix for scene buttons being removed (#114)

0.2.9 - 2022-04-24

  • NEW FEATURE: Convert tokens to Holograms! (thanks Solos#0001 for the idea and code)
  • Fix for shop not including item attachments
  • Fix for vehicle roller failing under certain conditions (#112)
  • Fix for dependencies requiring old versions (#111)

0.2.8 - 2022-02-13

  • NEW FEATURE: Add Stimpack tracking - auto-applies a status when healing items are used
  • IMPROVEMENT: Attack animation now allows specifying the number of times to play the animation on a per-item basis (#103)
  • Fix for attack animations not working when crews are enabled ( thanks Szyna1988!) (#97)
  • Fix for module being available for non-SW worlds ( thanks esheyw!) (#99)
  • Fix for only one status being auto-applied when multiple are applicable (e.g. minion group + Adversary talent)

0.2.7 - 2022-01-23

  • Fix for non-numeric rolls not working on Foundry v9

0.2.6 - 2022-01-18

  • Partial fix for intro crawl ends before end of text (#71)
  • Fix for foundry slowdown when included scenes are imported (#92)
  • Fix for vehicle roller breaking on Foundry v9 ( thanks ProfessorKiz!) (#96)
  • Remove Mandar theme fix now that the theme has been updated

0.2.5 - 2022-01-16

  • Bug fixes for Foundry v9 - see the milestone for details

0.2.4 - 2021-12-28

  • Fix for vehicle roller breaking empty roller (thanks Dexcellence!)

0.2.3 - 2021-12-23

  • NEW FEATURE: Add ability to show minion group (max) size
  • NEW FEATURE: Add ability to use actor dice pool with vehicle weapon rolls (#76)
  • NEW FEATURE: Hyperspace transitions! (#12)
  • Fix for shop item finding pool being built incorrectly
  • Fix for non-working adversary status to apply
  • Fix for skills with special characters in the name ( thanks Theik!) (#80)
  • Fix for player being unable to spend dice results (#81)
  • Improve attack animation: players no longer need to select their own token to play attack animations (if they only have one token on the canvas) (#77)
  • Improve description of combat renamer in settings window

0.2.2 - 2021-11-05

  • Fix for relative URLs (thanks anthonyscorrea!) (#68)
  • Fix for actor renaming resetting on reload (thanks @Bolts#9418!)
  • Fix for inability to roll items added to sheets after enabling the module (#72)
  • Fix for inability to select intro crawl music via GUI (#73)

0.2.1 - 2021-09-05

  • Fix for breaking fxmaster scene controls (#60)
  • Fix for Intro Crawl audio delay not working (#63)
  • Fix for dice result spender not working on non-item rolls... again ( thanks @Theik!) (#65)
  • Add triumph and despair in place of advantage and threat support for dice result spender ( thanks @Theik!) (#66)
  • Improve intro crawl text tilt (#54)
  • Add attack animation settings for grenades (#46)

0.2.0 - 2021-07-18

  • Support for Foundry 0.8.x (#52)
    • All Foundry 0.9.x warnings have been addressed; the move to that version should be faster
  • Shop improvements: shop settings are now remembered (#56)
  • Allow players to use dice result spender (#51)
  • Fix for dice result spender generating new buttons when scrolling through chat history

0.1.11 - 2021-06-29

  • Fix for missing localizations (#50)
    • Thanks @Belgarath for translating to French and pointing out missing localizations
  • Fix for rolls of combat skills not from an item not working properly (#48)
  • Add attack animation reset button (#45)

0.1.10 - 2021-05-30

  • Add count for Adversary status (#40)
  • Intro crawl improvements (#24)
    • Add a setting for delay of music playback
    • Add settings for moving the image left/right and up/down
    • Add setting for font size
    • Move settings into a sub-menu
  • Allow the removal of custom attack animations per item (#39)
  • Fix for incomplete localization of dice spender (thanks @prolice!)
  • Add French localization (thanks @prolice!)
    • Note that I don't speak French and this will require the community to be kept up-to-date
  • Fix for attack animation breaking rolling from skill (@thanks @prolice!)
  • Fix for default attack animations when jb2a_patreon is loaded (#42)
  • Add support for non-combat dice result spending (#25)

0.1.9 - 2021-05-23

  • Fix for attack animation breaking rolling all dice except in my test instance :0

0.1.8 - 2021-05-23

  • Added the ability to set attack animations per item (#31)
  • Improve dependency management for JB2A Patreon module (#27)
  • Fix for attack animations only working on English version (#34)
  • Fix for dice helper only working on English version (#34)
  • Fix for shop generator button not being localized (#36)
  • Fix for Mandar theme mucking up actor sheet names (#37)

0.1.7 - 2021-05-18

  • Initial alpha release
  • Planned features:
    • Configurable, open source Hyperspace transition