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Distorted vision when using with FF and Oculus #10

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Absulit opened this issue Apr 6, 2018 · 1 comment
Open

Distorted vision when using with FF and Oculus #10

Absulit opened this issue Apr 6, 2018 · 1 comment

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@Absulit
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Absulit commented Apr 6, 2018

I tried the effects a few days ago and had this error when you anter in VR, the app is not crashing, it shows the environment in a completely unexpected way: it shows two planes that are "windows" to the actual content of the VR environment. I saw the branch was updated 4 days ago so tried again and the same result

distorsion

This is the console output

THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0 aframe.js:7042:6 Error: WebGL warning: drawElements: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once) aframe.js:21793:4 Source map error: request failed with status 404 Resource URL: https://wizgrav.github.io/aframe-effects/lib/aframe.js Source Map URL: aframe-master.js.map[Learn More] THREE.Matrix4: .getInverse() can't invert matrix, determinant is 0

Link used: https://wizgrav.github.io/aframe-effects/index.html

OS: Windows 10
VR Device: Oculus Rift
Firefox 59.0.2 x64

@wizgrav
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wizgrav commented May 3, 2018

hmmm this looks weird. Tbh I don't have a headset available, can you make a small scene with latest aframe and test it with that?

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