**观察者模式(observer Pattern)定义了对象之间的一对多依赖,让多个观察者对象同时监听一个主体对象,当主体对象发生变化时,它的所有依赖者(观察者)都会受到通知并更新,属于行为模式。观察者模式有时也叫做发布订阅模式。**观察者模式主要用于在关联行为之间建立一套触发机制的场景。观察者模式在现实生活应用也非常广泛,比如:微信朋友圈动态通知、消息通知、邮件通知、广播通知、桌面程序的事件响应。
下面我们设计一个鼠标操作的响应的业务场景,熟悉桌面编程的同学应该不陌生。例如:java.awt.Event就是观察者模式的一种,只不过Java很少被用来写桌面程序。我们自己用代码来实现以下,让我们更深刻的了解观察者模式的实现原理。首先,创建Event类:
package com.wenbin.design.pattern.observer.event;
import java.lang.reflect.Method;
/**
* 监听的一种包装,标准时间源格式的定义
*/
public class Event {
// 事件源,事件是由谁发起的保存起来
private Object source;
// 事件触发,要通知谁
private Object target;
// 事件触发,要做什么动作,回调
private Method callback;
// 事件的名称,触发的是什么事件
private String trigger;
// 事件触发的事件
private long time;
public Event(Object target, Method callback) {
this.target = target;
this.callback = callback;
}
public Object getSource() {
return source;
}
public void setSource(Object source) {
this.source = source;
}
public Object getTarget() {
return target;
}
public void setTarget(Object target) {
this.target = target;
}
public Method getCallback() {
return callback;
}
public void setCallback(Method callback) {
this.callback = callback;
}
public String getTrigger() {
return trigger;
}
public Event setTrigger(String trigger) {
this.trigger = trigger;
return this;
}
public long getTime() {
return time;
}
public void setTime(long time) {
this.time = time;
}
@Override
public String toString() {
return "Event{" +
"source=" + source +
", target=" + target +
", callback=" + callback +
", trigger='" + trigger + '\'' +
", time=" + time +
'}';
}
}
创建 EventLisenter 类:
package com.wenbin.design.pattern.observer.event;
import java.lang.reflect.Method;
import java.util.HashMap;
import java.util.Map;
public class EventLisenter {
protected Map<String, Event> events = new HashMap<String, Event>();
// 事件名称和一个目标对象来触发事件
public void addLisenter(String eventType, Object target) {
try {
this.addLisenter(eventType, target
, target.getClass().getMethod("on" + toUpperFirstCase(eventType), Event.class));
} catch (Exception e) {
e.printStackTrace();
}
}
public void addLisenter(String eventType, Object target, Method callback) {
// 注册事件
events.put(eventType, new Event(target, callback));
}
// 触发,只要有动作就触发
private void trigger(Event event) {
event.setSource(this);
event.setTime(System.currentTimeMillis());
try {
// 发起回调
if (event.getCallback() != null) {
// 用反射调用它的回调函数
event.getCallback().invoke(event.getTarget(), event);
}
} catch (Exception e) {
e.printStackTrace();
}
}
// 事件名触发
protected void trigger(String trigger) {
if (!this.events.containsKey(trigger)) {
return;
}
trigger(this.events.get(trigger).setTrigger(trigger));
}
private String toUpperFirstCase(String str) {
char[] chars = str.toCharArray();
chars[0] -= 32;
return String.valueOf(chars);
}
}
创建 MouseEventType 接口:
package com.wenbin.design.pattern.observer.event;
public interface MouseEventType {
// 单击
String ON_CLICK = "click";
// 双击
String ON_DOUBLE_CLICK = "doubleClick";
// 按下
String ON_DOWN = "down";
// 弹起
String ON_UP = "up";
// 移动
String ON_MOVE = "move";
// 滚动
String ON_WHEEL = "wheel";
// 悬停
String ON_OVER = "over";
// 失焦
String ON_BLUR = "blur";
// 获焦
String ON_FOCUS = "focus";
}
创建 Mouse 类:
package com.wenbin.design.pattern.observer.event;
public class Mouse extends EventLisenter {
public void click() {
System.out.println("调用单击方法");
this.trigger(MouseEventType.ON_CLICK);
}
public void doubleClick() {
System.out.println("调用双击方法");
this.trigger(MouseEventType.ON_DOUBLE_CLICK);
}
public void up() {
System.out.println("调用弹起方法");
this.trigger(MouseEventType.ON_UP);
}
public void down() {
System.out.println("调用按下方法");
this.trigger(MouseEventType.ON_DOWN);
}
public void move() {
System.out.println("调用移动方法");
this.trigger(MouseEventType.ON_MOVE);
}
public void wheel() {
System.out.println("调用滚动方法");
this.trigger(MouseEventType.ON_WHEEL);
}
public void over() {
System.out.println("调用悬停方法");
this.trigger(MouseEventType.ON_OVER);
}
public void blur() {
System.out.println("调用获焦方法");
this.trigger(MouseEventType.ON_BLUR);
}
public void focus() {
System.out.println("调用失焦方法");
this.trigger(MouseEventType.ON_FOCUS);
}
}
创建回调方法 MouseEventCallback 类:
package com.wenbin.design.pattern.observer.event;
public class MouseEventCallback {
public void onClick(Event e) {
System.out.println("===========触发鼠标单击事件==========" + "\n" + e);
}
public void onDoubleClick(Event e) {
System.out.println("===========触发鼠标双击事件==========" + "\n" + e);
}
public void onUp(Event e) {
System.out.println("===========触发鼠标弹起事件==========" + "\n" + e);
}
public void onDown(Event e) {
System.out.println("===========触发鼠标按下事件==========" + "\n" + e);
}
public void onMove(Event e) {
System.out.println("===========触发鼠标移动事件==========" + "\n" + e);
}
public void onWheel(Event e) {
System.out.println("===========触发鼠标滚动事件==========" + "\n" + e);
}
public void onOver(Event e) {
System.out.println("===========触发鼠标悬停事件==========" + "\n" + e);
}
public void onBlur(Event e) {
System.out.println("===========触发鼠标失焦事件==========" + "\n" + e);
}
public void onFocus(Event e) {
System.out.println("===========触发鼠标获焦事件==========" + "\n" + e);
}
}
客户端测试代码:
package com.wenbin.design.pattern.observer.event;
public class MouseEventTest {
public static void main(String[] args) {
try {
MouseEventCallback callback = new MouseEventCallback();
//注册事件
Mouse mouse = new Mouse();
mouse.addLisenter(MouseEventType.ON_CLICK, callback);
mouse.addLisenter(MouseEventType.ON_MOVE, callback);
mouse.addLisenter(MouseEventType.ON_WHEEL, callback);
mouse.addLisenter(MouseEventType.ON_OVER, callback);
// mouse.addLisenter(MouseEventType.ON_BLUR, callback);
// 调用方法
mouse.click();
System.out.println("-------------------------");
// 获焦事件
mouse.blur();
} catch (Exception e) {
e.printStackTrace();
}
}
}
推荐给大家一个实现观察者模式非常好用的框架。API 使用也非常简单,举 个例子,先引入 maven 依赖包:
<dependency>
<groupId>com.google.guava</groupId>
<artifactId>guava</artifactId>
<version>20.0</version>
</dependency>
创建侦听事件 GuavaEvent:
package com.wenbin.design.pattern.observer.guava;
import com.google.common.eventbus.Subscribe;
public class GuavaEvent {
@Subscribe
public void subscribe(String str) {
// 业务逻辑
System.out.println("执行subscribe方法,传入参数是:" + str);
}
}
客户端测试代码:
package com.wenbin.design.pattern.observer.guava;
import com.google.common.eventbus.EventBus;
public class GuavaEventTest {
public static void main(String[] args) {
EventBus eventBus = new EventBus();
GuavaEvent guavaEvent = new GuavaEvent();
// 注册
eventBus.register(guavaEvent);
// 触发
eventBus.post("wenbin");
}
}
优点:
- 观察者和被观察者之间建立了一个抽象的耦合。
- 观察者模式支持广播通信。
缺点:
- 观察者之间有过多的细节依赖、提高时间消耗及程序的复杂度。
- 使用要得当,要避免循环调用。