Space exploration simulator.
sudo apt-get install colorgcc freeglut3-dev libglew-dev libmagickcore-dev libgc-dev
sudo apt-get install unzip imagemagick
./bootstrap
./configure CC=colorgcc
make -j
make check -j
make MMSEV.obj
./objviewer MMSEV.obj 0.05
make Z2.obj
./objviewer Z2.obj 0.02
make HDU_lowRez_part1.obj
./objviewer HDU_lowRez_part1.obj HDU_lowRez_part2.obj 5
- Wavefront OBJ library in C with an OpenGL Core Profile renderer
- WaveFront Object Files (.obj)
- MTL Material Format (Lightwave, OBJ)
- Spherical cube map rendering library
- OpenGL GLSL vertex buffer objects example
- OpenGL tutorial
- OpenGL triangle
- µnit - unit testing framework for C
- ThreeJs
- GLFW
- NASSP
- Godot Engine
- OpenGL shadow mapping
- The Book of Shaders
- Vertex transformations
- Tiny obj loader (also see C version)
- Vertex buffer indexing
- Reaction Engines Scramjet
- Star Citizen demo video
- High dynamic range effects
- Bullet physics engine
- Boehm garbage collector interface
- Getting Core Dumps of Failed TravisCI Builds
- EF2000 by DID
- Prepar3D
- Project Apollo NASSP add-on for Orbiter
- NASA 3D models
- Handling multiple input buffers with Flex
- Normal mapping
- Star Citizen