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further syntax-highlighting and ignore netbeans folder.
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-97
lines changed

6 files changed

+119
-97
lines changed

.gitignore

+2
Original file line numberDiff line numberDiff line change
@@ -13,3 +13,5 @@ target
1313
build.local.properties
1414
/src/main/javascript/lib/.#tabcomplete.js
1515
/src/main/javascript/plugins/.#example-1.js
16+
/nbproject/private/private.xml
17+
/nbproject/project.xml

docs/API-Reference.md

+54-44
Original file line numberDiff line numberDiff line change
@@ -693,29 +693,36 @@ function each time the event is fired.
693693

694694
The following code will print a message on screen every time a block is broken in the game
695695

696-
events.on('block.BlockBreakEvent', function(listener, evt){
697-
evt.player.sendMessage( evt.player.name + ' broke a block!');
698-
});
696+
```javascript
697+
events.on( 'block.BlockBreakEvent', function( listener, evt ) {
698+
evt.player.sendMessage( evt.player.name + ' broke a block!');
699+
} );
700+
```
699701

700702
To handle an event only once and unregister from further events...
701-
702-
events.on('block.BlockBreakEvent', function(listener, evt){
703-
evt.player.sendMessage( evt.player.name + ' broke a block!');
704-
evt.handlers.unregister(listener);
705-
});
703+
704+
```javascript
705+
events.on( 'block.BlockBreakEvent', function( listener, evt ) {
706+
evt.player.sendMessage( evt.player.name + ' broke a block!');
707+
evt.handlers.unregister( listener );
708+
} );
706709

707710
To unregister a listener *outside* of the listener function...
708711

709-
var myBlockBreakListener = events.on('block.BlockBreakEvent',function(l,e){ ... });
710-
...
711-
var handlers = org.bukkit.event.block.BlockBreakEvent.getHandlerList();
712-
handlers.unregister(myBlockBreakListener);
712+
```javascript
713+
var myBlockBreakListener = events.on( 'block.BlockBreakEvent', function( l, e ) { ... } );
714+
...
715+
var handlers = org.bukkit.event.block.BlockBreakEvent.getHandlerList();
716+
handlers.unregister(myBlockBreakListener);
717+
```
713718

714719
To listen for events using a full class name as the `eventName` parameter...
715720

716-
events.on(org.bukkit.event.block.BlockBreakEvent, function(listener, evt){
717-
evt.player.sendMessage( evt.player.name + ' broke a block!');
718-
});
721+
```javascript
722+
events.on( org.bukkit.event.block.BlockBreakEvent, function( listener, evt ) {
723+
evt.player.sendMessage( evt.player.name + ' broke a block!');
724+
} );
725+
```
719726

720727
[buk2]: http://wiki.bukkit.org/Event_API_Reference
721728
[buk]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/event/Event.html
@@ -949,30 +956,31 @@ an interactive sign.
949956
#### Example: Create a sign which changes the time of day.
950957
951958
##### plugins/signs/time-of-day.js
952-
953-
var utils = require('utils'),
954-
signs = require('signs');
955-
956-
var onTimeChoice = function(event){
957-
var selectedIndex = event.number;
958-
// convert to Minecraft time 0 = Dawn, 6000 = midday, 12000 = dusk, 18000 = midnight
959-
var time = selectedIndex * 6000;
960-
event.player.location.world.setTime(time);
961-
};
959+
960+
```javascript
961+
var utils = require('utils'),
962+
signs = require('signs');
963+
964+
var onTimeChoice = function(event){
965+
var selectedIndex = event.number;
966+
// convert to Minecraft time 0 = Dawn, 6000 = midday, 12000 = dusk, 18000 = midnight
967+
var time = selectedIndex * 6000;
968+
event.player.location.world.setTime(time);
969+
};
962970
963-
// signs.menu returns a function which can be called for one or more signs in the game.
964-
var convertToTimeMenu = signs.menu('Time of Day',
965-
['Dawn', 'Midday', 'Dusk', 'Midnight'],
966-
onTimeChoice);
971+
// signs.menu returns a function which can be called for one or more signs in the game.
972+
var convertToTimeMenu = signs.menu('Time of Day',
973+
['Dawn', 'Midday', 'Dusk', 'Midnight'],
974+
onTimeChoice);
967975
968-
exports.time_sign = function( player ){
969-
970-
var sign = signs.getTargetedBy(player);
971-
if (!sign){
972-
throw new Error('You must look at a sign');
973-
}
974-
convertToTimeMenu(sign);
975-
};
976+
exports.time_sign = function( player ){
977+
var sign = signs.getTargetedBy(player);
978+
if ( !sign ) {
979+
throw new Error('You must look at a sign');
980+
}
981+
convertToTimeMenu(sign);
982+
};
983+
```
976984
977985
To use the above function at the in-game prompt, look at an existing
978986
sign and type...
@@ -990,13 +998,15 @@ the entity has targeted. It is a utility function for use by plugin authors.
990998

991999
#### Example
9921000

993-
var signs = require('signs'),
994-
utils = require('utils');
995-
var player = utils.player('tom1234');
996-
var sign = signs.getTargetedBy( player );
997-
if (!sign){
998-
player.sendMessage('Not looking at a sign');
999-
}
1001+
```javascript
1002+
var signs = require('signs'),
1003+
utils = require('utils');
1004+
var player = utils.player('tom1234');
1005+
var sign = signs.getTargetedBy( player );
1006+
if ( !sign ) {
1007+
player.sendMessage('Not looking at a sign');
1008+
}
1009+
```
10001010
10011011
[buksign]: http://jd.bukkit.org/dev/apidocs/org/bukkit/block/Sign.html
10021012

docs/YoungPersonsGuideToProgrammingMinecraft.md

+4-4
Original file line numberDiff line numberDiff line change
@@ -765,7 +765,7 @@ loop. The following `while` loop counts to 100...
765765

766766
```javascript
767767
var i = 1;
768-
while (i <= 100){
768+
while ( i <= 100 ) {
769769
console.log( i );
770770
i = i + 1;
771771
}
@@ -892,12 +892,12 @@ type the following...
892892

893893
```javascript
894894
var myskyscraper = function(floors) {
895-
if (typeof floors == 'undefined'){
895+
var i ;
896+
if ( typeof floors == 'undefined' ) {
896897
floors = 10;
897898
}
898899
this.chkpt('myskyscraper'); // saves the drone position so it can return there later
899-
for (var i = 0; i < floors; i++)
900-
{
900+
for ( i = 0; i < floors; i++ ) {
901901
this.box(blocks.iron,20,1,20)
902902
.up()
903903
.box0(blocks.glass_pane,20,3,20)

src/docs/templates/ypgpm.md

+4-4
Original file line numberDiff line numberDiff line change
@@ -730,7 +730,7 @@ loop. The following `while` loop counts to 100...
730730

731731
```javascript
732732
var i = 1;
733-
while (i <= 100){
733+
while ( i <= 100 ) {
734734
console.log( i );
735735
i = i + 1;
736736
}
@@ -857,12 +857,12 @@ type the following...
857857

858858
```javascript
859859
var myskyscraper = function(floors) {
860-
if (typeof floors == 'undefined'){
860+
var i ;
861+
if ( typeof floors == 'undefined' ) {
861862
floors = 10;
862863
}
863864
this.chkpt('myskyscraper'); // saves the drone position so it can return there later
864-
for (var i = 0; i < floors; i++)
865-
{
865+
for ( i = 0; i < floors; i++ ) {
866866
this.box(blocks.iron,20,1,20)
867867
.up()
868868
.box0(blocks.glass_pane,20,3,20)

src/main/js/lib/events.js

+22-15
Original file line numberDiff line numberDiff line change
@@ -46,29 +46,36 @@ function each time the event is fired.
4646
4747
The following code will print a message on screen every time a block is broken in the game
4848
49-
events.on('block.BlockBreakEvent', function(listener, evt){
50-
evt.player.sendMessage( evt.player.name + ' broke a block!');
51-
});
49+
```javascript
50+
events.on( 'block.BlockBreakEvent', function( listener, evt ) {
51+
evt.player.sendMessage( evt.player.name + ' broke a block!');
52+
} );
53+
```
5254
5355
To handle an event only once and unregister from further events...
54-
55-
events.on('block.BlockBreakEvent', function(listener, evt){
56-
evt.player.sendMessage( evt.player.name + ' broke a block!');
57-
evt.handlers.unregister(listener);
58-
});
56+
57+
```javascript
58+
events.on( 'block.BlockBreakEvent', function( listener, evt ) {
59+
evt.player.sendMessage( evt.player.name + ' broke a block!');
60+
evt.handlers.unregister( listener );
61+
} );
5962
6063
To unregister a listener *outside* of the listener function...
6164
62-
var myBlockBreakListener = events.on('block.BlockBreakEvent',function(l,e){ ... });
63-
...
64-
var handlers = org.bukkit.event.block.BlockBreakEvent.getHandlerList();
65-
handlers.unregister(myBlockBreakListener);
65+
```javascript
66+
var myBlockBreakListener = events.on( 'block.BlockBreakEvent', function( l, e ) { ... } );
67+
...
68+
var handlers = org.bukkit.event.block.BlockBreakEvent.getHandlerList();
69+
handlers.unregister(myBlockBreakListener);
70+
```
6671
6772
To listen for events using a full class name as the `eventName` parameter...
6873
69-
events.on(org.bukkit.event.block.BlockBreakEvent, function(listener, evt){
70-
evt.player.sendMessage( evt.player.name + ' broke a block!');
71-
});
74+
```javascript
75+
events.on( org.bukkit.event.block.BlockBreakEvent, function( listener, evt ) {
76+
evt.player.sendMessage( evt.player.name + ' broke a block!');
77+
} );
78+
```
7279
7380
[buk2]: http://wiki.bukkit.org/Event_API_Reference
7481
[buk]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/event/Event.html

src/main/js/modules/signs/signs.js

+33-30
Original file line numberDiff line numberDiff line change
@@ -37,30 +37,31 @@ an interactive sign.
3737
#### Example: Create a sign which changes the time of day.
3838
3939
##### plugins/signs/time-of-day.js
40-
41-
var utils = require('utils'),
42-
signs = require('signs');
43-
44-
var onTimeChoice = function(event){
45-
var selectedIndex = event.number;
46-
// convert to Minecraft time 0 = Dawn, 6000 = midday, 12000 = dusk, 18000 = midnight
47-
var time = selectedIndex * 6000;
48-
event.player.location.world.setTime(time);
49-
};
50-
51-
// signs.menu returns a function which can be called for one or more signs in the game.
52-
var convertToTimeMenu = signs.menu('Time of Day',
53-
['Dawn', 'Midday', 'Dusk', 'Midnight'],
54-
onTimeChoice);
55-
56-
exports.time_sign = function( player ){
40+
41+
```javascript
42+
var utils = require('utils'),
43+
signs = require('signs');
44+
45+
var onTimeChoice = function(event){
46+
var selectedIndex = event.number;
47+
// convert to Minecraft time 0 = Dawn, 6000 = midday, 12000 = dusk, 18000 = midnight
48+
var time = selectedIndex * 6000;
49+
event.player.location.world.setTime(time);
50+
};
5751
58-
var sign = signs.getTargetedBy(player);
59-
if (!sign){
60-
throw new Error('You must look at a sign');
61-
}
62-
convertToTimeMenu(sign);
63-
};
52+
// signs.menu returns a function which can be called for one or more signs in the game.
53+
var convertToTimeMenu = signs.menu('Time of Day',
54+
['Dawn', 'Midday', 'Dusk', 'Midnight'],
55+
onTimeChoice);
56+
57+
exports.time_sign = function( player ){
58+
var sign = signs.getTargetedBy(player);
59+
if ( !sign ) {
60+
throw new Error('You must look at a sign');
61+
}
62+
convertToTimeMenu(sign);
63+
};
64+
```
6465
6566
To use the above function at the in-game prompt, look at an existing
6667
sign and type...
@@ -78,13 +79,15 @@ the entity has targeted. It is a utility function for use by plugin authors.
7879
7980
#### Example
8081
81-
var signs = require('signs'),
82-
utils = require('utils');
83-
var player = utils.player('tom1234');
84-
var sign = signs.getTargetedBy( player );
85-
if (!sign){
86-
player.sendMessage('Not looking at a sign');
87-
}
82+
```javascript
83+
var signs = require('signs'),
84+
utils = require('utils');
85+
var player = utils.player('tom1234');
86+
var sign = signs.getTargetedBy( player );
87+
if ( !sign ) {
88+
player.sendMessage('Not looking at a sign');
89+
}
90+
```
8891
8992
[buksign]: http://jd.bukkit.org/dev/apidocs/org/bukkit/block/Sign.html
9093

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