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Darknet.h
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Darknet.h
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/*******************************************************************************
*
* Author : walktree
* Email : [email protected]
*
* A Libtorch implementation of the YOLO v3 object detection algorithm, written with pure C++.
* It's fast, easy to be integrated to your production, and supports CPU and GPU computation. Enjoy ~
*
*******************************************************************************/
#include <torch/torch.h>
#include <string>
#include <vector>
#include <map>
using namespace std;
struct Darknet : torch::nn::Module {
public:
Darknet(const char *conf_file, torch::Device *device);
map<string, string>* get_net_info();
void load_weights(const char *weight_file);
torch::Tensor forward(torch::Tensor x);
/**
* 对预测数据进行筛选
*/
torch::Tensor write_results(torch::Tensor prediction, int num_classes, float confidence, float nms_conf = 0.4);
private:
torch::Device *_device;
vector<map<string, string>> blocks;
torch::nn::Sequential features;
vector<torch::nn::Sequential> module_list;
// load YOLOv3
void load_cfg(const char *cfg_file);
void create_modules();
int get_int_from_cfg(map<string, string> block, string key, int default_value);
string get_string_from_cfg(map<string, string> block, string key, string default_value);
};