We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
By replacing the directlighting integrator (using default values) within the Cornell Box scene we get:
directlighting
On the C++ side this is handled in RenderOptions::MakeIntegrator():
RenderOptions::MakeIntegrator()
Integrator *RenderOptions::MakeIntegrator() const { ... if (IntegratorName == "whitted") integrator = CreateWhittedIntegrator(IntegratorParams, sampler, camera); ... else if (IntegratorName == "directlighting") integrator = CreateDirectLightingIntegrator(IntegratorParams, sampler, camera); ... } else if (IntegratorName == "ambientocclusion") { integrator = CreateAOIntegrator(IntegratorParams, sampler, camera); ... } ... }
The text was updated successfully, but these errors were encountered:
Commit e0ef343 should render exactly the same image as the C++ counterpart:
Closing the issue for now ...
Sorry, something went wrong.
wahn
No branches or pull requests
By replacing the
directlighting
integrator (using default values) within the Cornell Box scene we get:On the C++ side this is handled in
RenderOptions::MakeIntegrator()
:The text was updated successfully, but these errors were encountered: