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video.js
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video.js
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document.getElementById("ai").addEventListener("change", toggleAi)
document.getElementById("fps").addEventListener("input", changeFps)
const video = document.getElementById("video");
const c1 = document.getElementById('c1');
const ctx1 = c1.getContext('2d');
var cameraAvailable = false;
var aiEnabled = false;
var fps = 16;
/* Setting up the constraint */
var facingMode = "user"; // Can be 'user' or 'environment' to access back or front camera (NEAT!)
var constraints = {
audio: false,
video: {
facingMode: facingMode
}
};
/* Stream it to video element */
camera();
function camera() {
if (!cameraAvailable) {
console.log("camera")
navigator.mediaDevices.getUserMedia(constraints).then(function (stream) {
cameraAvailable = true;
video.srcObject = stream;
}).catch(function (err) {
cameraAvailable = false;
if (modelIsLoaded) {
if (err.name === "NotAllowedError") {
document.getElementById("loadingText").innerText = "Waiting for camera permission";
}
}
setTimeout(camera, 1000);
});
}
}
window.onload = function () {
timerCallback();
}
function timerCallback() {
if (isReady()) {
setResolution();
ctx1.drawImage(video, 0, 0, c1.width, c1.height);
if (aiEnabled) {
ai();
}
}
setTimeout(timerCallback, fps);
}
function isReady() {
if (modelIsLoaded && cameraAvailable) {
document.getElementById("loadingText").style.display = "none";
document.getElementById("ai").disabled = false;
return true;
} else {
return false;
}
}
function setResolution() {
if (window.screen.width < video.videoWidth) {
c1.width = window.screen.width * 0.9;
let factor = c1.width / video.videoWidth;
c1.height = video.videoHeight * factor;
} else if (window.screen.height < video.videoHeight) {
c1.height = window.screen.height * 0.50;
let factor = c1.height / video.videoHeight;
c1.width = video.videoWidth * factor;
}
else {
c1.width = video.videoWidth;
c1.height = video.videoHeight;
}
};
function toggleAi() {
aiEnabled = document.getElementById("ai").checked;
}
function changeFps() {
fps = 1000 / document.getElementById("fps").value;
}
function ai() {
// Detect hand in the canvas element
handpose.predict(c1, results => {
// do something with the results
console.log(results);
for (let index = 0; index < results.length; index++) {
const element = results[index];
// box
ctx1.beginPath();
ctx1.strokeStyle = "green";
ctx1.rect(element.boundingBox.topLeft[0], element.boundingBox.topLeft[1], element.boundingBox.bottomRight[0] - element.boundingBox.topLeft[0], element.boundingBox.bottomRight[1] - element.boundingBox.topLeft[1]);
ctx1.stroke();
ctx1.beginPath();
ctx1.strokeStyle = "red";
// thumb
const thumb = element.annotations.thumb;
ctx1.moveTo(thumb[0][0], thumb[0][1]);
for (let i = 1; i < thumb.length; i++) {
const ele = thumb[i];
ctx1.lineTo(ele[0], ele[1]);
ctx1.moveTo(ele[0], ele[1]);
}
// indexFinger
const indexFinger = element.annotations.indexFinger;
ctx1.moveTo(indexFinger[0][0], indexFinger[0][1]);
for (let i = 1; i < indexFinger.length; i++) {
const ele = indexFinger[i];
ctx1.lineTo(ele[0], ele[1]);
ctx1.moveTo(ele[0], ele[1]);
}
// middleFinger
const middleFinger = element.annotations.middleFinger;
ctx1.moveTo(middleFinger[0][0], middleFinger[0][1]);
for (let i = 1; i < middleFinger.length; i++) {
const ele = middleFinger[i];
ctx1.lineTo(ele[0], ele[1]);
ctx1.moveTo(ele[0], ele[1]);
}
// ringFinger
const ringFinger = element.annotations.ringFinger;
ctx1.moveTo(ringFinger[0][0], ringFinger[0][1]);
for (let i = 1; i < ringFinger.length; i++) {
const ele = ringFinger[i];
ctx1.lineTo(ele[0], ele[1]);
ctx1.moveTo(ele[0], ele[1]);
}
// pinky
const pinky = element.annotations.pinky;
ctx1.moveTo(pinky[0][0], pinky[0][1]);
for (let i = 1; i < pinky.length; i++) {
const ele = pinky[i];
ctx1.lineTo(ele[0], ele[1]);
ctx1.moveTo(ele[0], ele[1]);
}
ctx1.stroke();
// palmBase
const palmBase = element.annotations.palmBase;
for (let i = 0; i < palmBase.length; i++) {
ctx1.beginPath();
ctx1.strokeStyle = "blue";
const ele = palmBase[i];
ctx1.arc(ele[0], ele[1], 10, 0, 2 * Math.PI);
ctx1.stroke();
}
// landmarks
const landmarks = element.landmarks;
for (let i = 0; i < landmarks.length; i++) {
ctx1.beginPath();
ctx1.strokeStyle = "blue";
const ele = landmarks[i];
ctx1.arc(ele[0], ele[1], 2, 0, 2 * Math.PI);
ctx1.fillStyle = "blue";
ctx1.fill();
ctx1.stroke();
}
}
});
}