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svg.cpp
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svg.cpp
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#include "svg.h"
namespace svg {
using namespace std::literals;
std::ostream& operator<<(std::ostream& out, Rgb color) {
out << "rgb("sv << (unsigned short) color.red << ","sv << (unsigned short) color.green << ","sv
<< (unsigned short) color.blue << ")"sv;
return out;
}
std::ostream& operator<<(std::ostream& out, Rgba color) {
out << "rgba("sv << (unsigned short) color.red << ","sv << (unsigned short) color.green << ","sv
<< (unsigned short) color.blue << ","sv << color.opacity << ")"sv;
return out;
}
std::ostream& operator<<(std::ostream& out, Color color) {
std::visit(ColorDataPrinter{out}, color);
return out;
}
std::ostream& operator<<(std::ostream& out, StrokeLineCap line_cap) {
switch (line_cap) {
case StrokeLineCap::BUTT :
out << "butt"sv;
break;
case StrokeLineCap::ROUND :
out << "round"sv;
break;
case StrokeLineCap::SQUARE :
out << "square"sv;
break;
}
return out;
}
std::ostream& operator<<(std::ostream& out, StrokeLineJoin line_join) {
switch (line_join) {
case StrokeLineJoin::ARCS :
out << "arcs"sv;
break;
case StrokeLineJoin::BEVEL :
out << "bevel"sv;
break;
case StrokeLineJoin::MITER :
out << "miter"sv;
break;
case StrokeLineJoin::MITER_CLIP :
out << "miter-clip"sv;
break;
case StrokeLineJoin::ROUND :
out << "round"sv;
break;
}
return out;
}
void Object::Render(const RenderContext& context) const {
context.RenderIndent();
// Делегируем вывод тега своим подклассам
RenderObject(context);
context.out << std::endl;
}
// ---------- Circle ------------------
Circle& Circle::SetCenter(Point center) {
center_ = center;
return *this;
}
Circle& Circle::SetRadius(double radius) {
radius_ = radius;
return *this;
}
void Circle::RenderObject(const RenderContext& context) const {
auto& out = context.out;
out << "<circle cx=\""sv << center_.x << "\" cy=\""sv << center_.y << "\" "sv;
out << "r=\""sv << radius_ << "\" "sv;
RenderAttrs(out);
out << "/>"sv;
}
Polyline& Polyline::AddPoint(svg::Point point) {
points_.push_back(point);
return *this;
}
void Polyline::RenderObject(const svg::RenderContext& context) const {
auto& out = context.out;
out << "<polyline points=\""sv;
if (!points_.empty()) {
for (auto it = points_.begin(); it != points_.end(); ++it) {
out << it->x << ","sv << it->y;
if (!(next(it, 1) == points_.end())) {
out << " "sv;
}
}
}
out << "\" "sv;
RenderAttrs(out);
out << "/>"sv;
}
Text& Text::SetPosition(svg::Point pos) {
pos_ = pos;
return *this;
}
Text& Text::SetOffset(svg::Point offset) {
offset_ = offset;
return *this;
}
Text& Text::SetFontSize(uint32_t size) {
font_size_ = size;
return *this;
}
Text& Text::SetFontFamily(std::string font_family) {
font_family_ = std::move(font_family);
return *this;
}
Text& Text::SetFontWeight(std::string font_weight) {
font_weight_ = std::move(font_weight);
return *this;
}
Text& Text::SetData(std::string data) {
std::string_view raw_data(std::move(data));
if (!raw_data.empty()) {
for (const char c: raw_data) {
switch (c) {
case '\"':
data_ += """s;
break;
case '\'':
data_ += "'"s;
break;
case '<':
data_ += "<"s;
break;
case '>':
data_ += ">"s;
break;
case '&':
data_ += "&"s;
break;
default:
data_ += c;
}
}
}
return *this;
}
void Text::RenderObject(const svg::RenderContext& context) const {
auto& out = context.out;
out << "<text x=\""sv << pos_.x << "\" y=\""sv << pos_.y << "\" "sv;
out << "dx=\""sv << offset_.x << "\" dy=\""sv << offset_.y << "\" "sv;
out << "font-size=\""sv << font_size_ << "\" "sv;
if (!font_family_.empty()) {
out << "font-family=\""sv << font_family_ << "\" "sv;
}
if (!font_weight_.empty()) {
out << "font-weight=\""sv << font_weight_ << "\" "sv;
}
RenderAttrs(out);
out << ">"sv;
out << data_ << "</text>"sv;
}
void Document::AddPtr(std::unique_ptr<Object>&& obj) {
doc_data_.push_back(std::move(obj));
}
void Document::Render(std::ostream& out) const {
RenderContext ctx(out, 2, 2);
out << "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>"sv << std::endl;
out << "<svg xmlns=\"http://www.w3.org/2000/svg\" version=\"1.1\">"sv << std::endl;
if (!doc_data_.empty()) {
for (const auto& obj_ptr: doc_data_) {
obj_ptr->Render(ctx);
}
}
out << "</svg>"sv;
}
} // namespace svg