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bst.cpp
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bst.cpp
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#include <iostream>
using namespace std;
struct node
{
int key;
struct node *left, *right;
};
struct node* newNode(int item)
{
struct node *temp = new node;
temp->key = item;
temp->left = temp->right = nullptr;
return temp;
}
struct node* insert(struct node* node, int key)
{
//insert at a leaf
if (node == nullptr) return newNode(key);
//otherwise, recur down the tree
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
return node; //unchanged node pointer
}
struct node* search(struct node* root, int key)
{
if (root == nullptr || root->key == key)
return root;
if (root->key < key)
return search(root->right, key);
return search(root->left, key);
}
void inorder(struct node* root)
{
if (root == nullptr) return;
inorder(root->left);
printf("%d ", root->key);
inorder(root->right);
}
int main()
{
/* Let's create the following BST
50
/ \
30 70
/ \ / \
20 40 60 80 */
struct node* root = nullptr;
root = insert(root, 50);
insert(root, 30);
insert(root, 20);
insert(root, 40);
insert(root, 70);
insert(root, 60);
insert(root, 80);
cout << "BST in order traversal: " << endl;
inorder(root);
cout << endl;
int key = 80;
cout << "BST search: " << key << " -> ";
struct node* item = search(root, key);
item != nullptr ? cout << "found" << endl : cout << "not found" << endl;
key = 90;
cout << "BST search: " << key << " -> ";
item = search(root, key);
item != nullptr ? cout << "found" << endl : cout << "not found" << endl;
return 0;
}