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flasher.h
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flasher.h
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// Flasher.h: Definition of the Flasher class
//
//////////////////////////////////////////////////////////////////////
#pragma once
#if !defined(AFX_FLASHER_H__87DAB93E_7D6F_4fe4_A5F9_632FD82BDB4A__INCLUDED_)
#define AFX_FLASHER_H__87DAB93E_7D6F_4fe4_A5F9_632FD82BDB4A__INCLUDED_
#include "resource.h" // main symbols
class FlasherData final
{
public:
Vertex2D m_vCenter;
float m_height;
COLORREF m_color;
TimerDataRoot m_tdr;
float m_rotX, m_rotY, m_rotZ;
int m_alpha;
float m_intensity_scale;
float m_modulate_vs_add;
float m_depthBias; // for determining depth sorting
int m_filterAmount;
Filters m_filter;
RampImageAlignment m_imagealignment;
string m_szImageA;
string m_szImageB;
bool m_displayTexture;
bool m_isVisible;
bool m_addBlend;
bool m_isDMD;
};
/////////////////////////////////////////////////////////////////////////////
// Flasher
class Flasher :
public CComObjectRootEx<CComSingleThreadModel>,
public CComCoClass<Flasher, &CLSID_Flasher>,
public IDispatchImpl<IFlasher, &IID_IFlasher, &LIBID_VPinballLib>,
public EventProxy<Flasher, &DIID_IFlasherEvents>,
public IConnectionPointContainerImpl<Flasher>,
public IProvideClassInfo2Impl<&CLSID_Flasher, &DIID_IFlasherEvents, &LIBID_VPinballLib>,
public ISelect,
public IEditable,
public Hitable,
public IHaveDragPoints,
public IScriptable,
public IFireEvents,
public IPerPropertyBrowsing // Ability to fill in dropdown in property browser
{
public:
Flasher();
virtual ~Flasher();
STANDARD_EDITABLE_DECLARES(Flasher, eItemFlasher, FLASHER, 1)
BEGIN_COM_MAP(Flasher)
COM_INTERFACE_ENTRY(IFlasher)
COM_INTERFACE_ENTRY(IDispatch)
COM_INTERFACE_ENTRY_IMPL(IConnectionPointContainer)
COM_INTERFACE_ENTRY(IPerPropertyBrowsing)
COM_INTERFACE_ENTRY(IProvideClassInfo)
COM_INTERFACE_ENTRY(IProvideClassInfo2)
END_COM_MAP()
DECLARE_REGISTRY_RESOURCEID(IDR_Flasher)
DECLARE_PROTECT_FINAL_CONSTRUCT()
BEGIN_CONNECTION_POINT_MAP(Flasher)
CONNECTION_POINT_ENTRY(DIID_IFlasherEvents)
END_CONNECTION_POINT_MAP()
// ISupportsErrorInfo
STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
void ClearForOverwrite() final;
void RenderBlueprint(Sur *psur, const bool solid) final;
void FlipY(const Vertex2D& pvCenter) final;
void FlipX(const Vertex2D& pvCenter) final;
void Rotate(const float ang, const Vertex2D &pvCenter, const bool useElementCenter) final;
void Scale(const float scalex, const float scaley, const Vertex2D &pvCenter, const bool useElementCenter) final;
void Translate(const Vertex2D &pvOffset) final;
void MoveOffset(const float dx, const float dy) final;
void SetObjectPos() final;
int GetMinimumPoints() const final { return 2; }
Vertex2D GetCenter() const final { return m_d.m_vCenter; }
void PutCenter(const Vertex2D& pv) final { m_d.m_vCenter = pv; }
void DoCommand(int icmd, int x, int y) final;
bool IsTransparent() const final { return !m_d.m_isDMD; }
float GetDepth(const Vertex3Ds& viewDir) const final
{
return m_d.m_depthBias + viewDir.x * m_d.m_vCenter.x + viewDir.y * m_d.m_vCenter.y + viewDir.z * m_d.m_height;
}
unsigned long long GetMaterialID() const final { return 64-1; } //!! some constant number
unsigned long long GetImageID() const final
{
Texture * const pinA = m_ptable->GetImage(m_d.m_szImageA);
Texture * const pinB = m_ptable->GetImage(m_d.m_szImageB);
Texture *tex = nullptr;
if (pinA && !pinB)
tex = pinA;
else if (!pinA && pinB)
tex = pinB;
return (unsigned long long)tex;
}
bool IsDMD() const final { return m_d.m_isDMD; }
ItemTypeEnum HitableGetItemType() const final { return eItemFlasher; }
void WriteRegDefaults() final;
long GetAlpha() const
{
return m_d.m_alpha;
}
void SetAlpha(const long value)
{
m_d.m_alpha = max(value,(long)0);
}
long GetFilterAmount() const
{
return m_d.m_filterAmount;
}
void SetFilterAmount(const long value)
{
m_d.m_filterAmount = max(value,(long)0);
}
//BaseTexture* GetVideoCap(const string& szName);
void setInPlayState(const bool newVal);
FlasherData m_d;
bool m_lockedByLS;
bool m_inPlayState;
private:
void UpdateMesh();
void InitShape();
PinTable *m_ptable;
unsigned int m_numVertices;
int m_numPolys;
float m_minx, m_maxx, m_miny, m_maxy;
Vertex3D_TexelOnly *m_vertices;
VertexBuffer *m_dynamicVertexBuffer;
IndexBuffer *m_dynamicIndexBuffer;
PropertyPane *m_propVisual;
bool m_dynamicVertexBufferRegenerate;
void ResetVideoCap();
bool m_isVideoCap = false;
int m_videoCapWidth = 0;
int m_videoCapHeight = 0;
RECT m_videoSourceRect;
HWND m_videoCapHwnd = nullptr;
BaseTexture* m_videoCapTex = nullptr;
// IFlasher
public:
STDMETHOD(get_ImageA)(/*[out, retval]*/ BSTR *pVal);
STDMETHOD(put_ImageA)(/*[in]*/ BSTR newVal);
STDMETHOD(get_ImageB)(/*[out, retval]*/ BSTR *pVal);
STDMETHOD(put_ImageB)(/*[in]*/ BSTR newVal);
STDMETHOD(get_Color)(/*[out, retval]*/ OLE_COLOR *pVal);
STDMETHOD(put_Color)(/*[in]*/ OLE_COLOR newVal);
STDMETHOD(get_Height)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_Height)(/*[in]*/ float newVal);
STDMETHOD(get_X)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_X)(/*[in]*/ float newVal);
STDMETHOD(get_Y)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_Y)(/*[in]*/ float newVal);
STDMETHOD(get_RotX)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_RotX)(/*[in]*/ float newVal);
STDMETHOD(get_RotY)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_RotY)(/*[in]*/ float newVal);
STDMETHOD(get_RotZ)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_RotZ)(/*[in]*/ float newVal);
STDMETHOD(get_Opacity)(/*[out, retval]*/ long *pVal);
STDMETHOD(put_Opacity)(/*[in]*/ long newVal);
STDMETHOD(get_IntensityScale)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_IntensityScale)(/*[in]*/ float newVal);
STDMETHOD(get_ModulateVsAdd)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_ModulateVsAdd)(/*[in]*/ float newVal);
STDMETHOD(get_Visible)(/*[out, retval]*/ VARIANT_BOOL *pVal);
STDMETHOD(put_Visible)(/*[in]*/ VARIANT_BOOL newVal);
STDMETHOD(get_DisplayTexture)(/*[out, retval]*/ VARIANT_BOOL *pVal);
STDMETHOD(put_DisplayTexture)(/*[in]*/ VARIANT_BOOL newVal);
STDMETHOD(get_AddBlend)(/*[out, retval]*/ VARIANT_BOOL *pVal);
STDMETHOD(put_AddBlend)(/*[in]*/ VARIANT_BOOL newVal);
STDMETHOD(get_DMD)(/*[out, retval]*/ VARIANT_BOOL *pVal);
STDMETHOD(put_DMD)(/*[in]*/ VARIANT_BOOL newVal);
STDMETHOD(put_VideoCapWidth)(/*[in]*/ long cWidth);
STDMETHOD(put_VideoCapHeight)(/*[in]*/ long cHeight);
STDMETHOD(put_VideoCapUpdate)(/*[in]*/ BSTR cWinTitle);
STDMETHOD(get_DepthBias)(/*[out, retval]*/ float *pVal);
STDMETHOD(put_DepthBias)(/*[in]*/ float newVal);
STDMETHOD(get_ImageAlignment)(/*[out, retval]*/ RampImageAlignment *pVal);
STDMETHOD(put_ImageAlignment)(/*[in]*/ RampImageAlignment newVal);
STDMETHOD(get_Filter)(/*[out, retval]*/ BSTR *pVal);
STDMETHOD(put_Filter)(/*[in]*/ BSTR newVal);
STDMETHOD(get_Amount)(/*[out, retval]*/ long *pVal);
STDMETHOD(put_Amount)(/*[in]*/ long newVal);
};
#endif // !defined(AFX_FLASHER_H__87DAB93E_7D6F_4fe4_A5F9_632FD82BDB4A__INCLUDED_)