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This model cannot stop the ball, it reaches a non-physical periodic regime at the end of the bounded total bouncing time (then the counter becomes linear with time as can be seen on figure). |
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I had to multiply ball location by -1 to compare with threshold, the computation session launched by "Simulation run one" automatically selects "Up detection" (a bug ?) |
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Though I don't have present projects dedicated to a use of Irritator I explore potential mechanical applications and possible collaborations within that scope, which seems different to the domain covered by examples.
I produced a bouncing-ball model with qss1 (screenshot attached), as a prospective idea.
Within that scope and based upon bouncing masses, there is an interesting mathematical evaluation of Pi with a mechanical similitude, which could be interesting to reproduce and would allow to inspect model accuracy. Article is linked below.
If this seems of any interest...-)
Playing_pool_with_p_the_number_p_from_a_billiard_p.pdf
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