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Right now if you export a scene from Blender as an OBJ, it's all stuffed into a single mesh in C-ray, which completely breaks the k-d tree acceleration.
Whenever a g tag is encountered in an OBJ file, we should start loading a new mesh instead of adding to the current one.
The text was updated successfully, but these errors were encountered:
Right now if you export a scene from Blender as an OBJ, it's all stuffed into a single mesh in C-ray, which completely breaks the k-d tree acceleration.
Whenever a
g
tag is encountered in an OBJ file, we should start loading a new mesh instead of adding to the current one.The text was updated successfully, but these errors were encountered: