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Allow exporting animations as 1 row and a lot of columns #175

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mak448a opened this issue Nov 12, 2024 · 5 comments
Open

Allow exporting animations as 1 row and a lot of columns #175

mak448a opened this issue Nov 12, 2024 · 5 comments

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@mak448a
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mak448a commented Nov 12, 2024

Could you add exporting the sprites in a single row?

The grid is messing up the animations because it shows a bar on top of the animations. When it used to be a bunch of sprites in a line in my project, it worked fine.

The bug in godot engine: godotengine/godot#76435

@mak448a mak448a changed the title Allow exporting animations as rows and 1 column Allow exporting animations as 1 row and columns Nov 12, 2024
@mak448a mak448a changed the title Allow exporting animations as 1 row and columns Allow exporting animations as 1 row and a lot of columns Nov 12, 2024
@viniciusgerevini
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Hello. What is the method you are using to import your animations? Is it via Inspector doc?

@mak448a
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mak448a commented Nov 17, 2024

Yes.

@viniciusgerevini
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I'll work on exposing this configuration. One thing to keep in mind though is that exporting the spritesheet in a single row does not solve the issue completely and depending on how many frames you have you might reach the image width limit (16384px). This is very unlikely if you use a small canvases, but still a possibility.

Usually people workaround this issue by adding a padding of a few pixels to the file. That might be the quickest workaround without much downside.

@mak448a
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mak448a commented Nov 19, 2024

Is there a way to add the padding in godot-aseprite-wizard?

@viniciusgerevini
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viniciusgerevini commented Nov 19, 2024

No. That's best done in the Aseprite file itself. I might check if the CLI options work with the current implementation, but as of today that's not a feature.

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