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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Object",
"class": "CellModel",
"language": "GDScript",
"path": "res://src/model/CellModel.gd"
}, {
"base": "Object",
"class": "GridModel",
"language": "GDScript",
"path": "res://src/model/GridModel.gd"
}, {
"base": "Node",
"class": "InputMode",
"language": "GDScript",
"path": "res://src/presenter/input_modes/InputMode.gd"
}, {
"base": "Object",
"class": "MetaModel",
"language": "GDScript",
"path": "res://src/model/MetaModel.gd"
}, {
"base": "InputMode",
"class": "PassInputMode",
"language": "GDScript",
"path": "res://src/presenter/input_modes/PassInputMode.gd"
}, {
"base": "InputMode",
"class": "RoomInputMode",
"language": "GDScript",
"path": "res://src/presenter/input_modes/RoomInputMode.gd"
}, {
"base": "Object",
"class": "RoomModel",
"language": "GDScript",
"path": "res://src/model/RoomModel.gd"
} ]
_global_script_class_icons={
"CellModel": "",
"GridModel": "",
"InputMode": "",
"MetaModel": "",
"PassInputMode": "",
"RoomInputMode": "",
"RoomModel": ""
}
[application]
config/name="SchematicsMapEditor"
run/main_scene="res://src/MapScreen.tscn"
config/icon="res://icon.png"
[autoload]
Utils="*res://src/Utils.gd"
ScaleManager="*res://src/view/ScaleManager.gd"
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"