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Added Priority Scheduling technique
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Added Priority Scheduling technique
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#include<bits/stdc++.h>
using namespace std;
struct Process {
int pid;
int bt;
int priority;
};
bool compare(Process a, Process b) {
return (a.priority > b.priority);
}
void waitingtime(Process pro[], int n, int wt[]) {
// Initial waiting time for a process is 0
wt[0] = 0;
// calculating waiting time
for (int i = 1; i < n ; i++ )
wt[i] = pro[i-1].bt + wt[i-1] ;
}
// Function to calculate turn around time
void turnarround( Process pro[], int n, int wt[], int tat[]) {
// calculating turnaround time by adding
// bt[i] + wt[i]
for (int i = 0; i < n ; i++)
tat[i] = pro[i].bt + wt[i];
}
//Function to calculate average time
void avgtime(Process pro[], int n) {
int wt[n], tat[n], total_wt = 0, total_tat = 0;
//Function to find waiting time of all processes
waitingtime(pro, n, wt);
//Function to find turn around time for all processes
turnarround(pro, n, wt, tat);
//Display processes along with all details
cout << "\nProcesses "<< " Burst time " << " Waiting time " << " Turn around time\n";
// Calculate total waiting time and total turn
// around time
for (int i=0; i<n; i++) {
total_wt = total_wt + wt[i];
total_tat = total_tat + tat[i];
cout << " " << pro[i].pid << "\t\t" << pro[i].bt << "\t " << wt[i] << "\t\t " << tat[i] <<endl;
}
cout << "\nAverage waiting time = " << (float)total_wt / (float)n;
cout << "\nAverage turn around time = " << (float)total_tat / (float)n;
}
void scheduling(Process pro[], int n) {
// Sort processes by priority
sort(pro, pro + n, compare);
cout<< "Order in which processes gets executed \n";
for (int i = 0 ; i < n; i++)
cout << pro[i].pid <<" " ;
avgtime(pro, n);
}
// main function
int main() {
Process pro[] = {{1, 10, 2}, {2, 5, 0}, {3, 8, 1}};
int n = sizeof pro / sizeof pro[0];
scheduling(pro, n);
return 0;
}