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simu_fastsim.hpp
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simu_fastsim.hpp
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#ifndef SIMU_FASTSIM_HPP_
#define SIMU_FASTSIM_HPP_
#include <sferes/simu/simu.hpp>
#include "fastsim.hpp"
namespace sferes {
namespace simu {
SFERES_SIMU(Fastsim, Simu) {
public:
Fastsim() :
_robot(20.0f) {
_map = boost::shared_ptr<fastsim::Map>(new fastsim::Map(Params::simu::map_name(), 600.0f));
}
Fastsim(const fastsim::Map & m) :
_robot(20.0f) {
_map = boost::shared_ptr<fastsim::Map>(new fastsim::Map(m));
}
~Fastsim() {}
void init() {
}
void refresh() {
_map->update(_robot.get_pos());
}
void init_view(bool dump = false) {
_display =
boost::shared_ptr<fastsim::Display>(new fastsim::Display(_map, _robot));
}
void set_map(const boost::shared_ptr<fastsim::Map>& map) {
_map = map;
}
void refresh_view() {
_display->update();
}
void refresh_map_view() {
_display->update_map();
}
void switch_map() {
_map->terrain_switch(Params::simu::alt_map_name());
}
void reset_map() {
_map->terrain_switch(Params::simu::map_name());
}
void move_robot(float v1, float v2) {
_robot.move(v1, v2, _map);
}
boost::shared_ptr<fastsim::Map> map() {
return _map;
}
const boost::shared_ptr<fastsim::Map> map() const {
return _map;
}
fastsim::Robot& robot() {
return _robot;
}
const fastsim::Robot& robot() const {
return _robot;
}
fastsim::Display& display() {
return *_display;
}
protected:
fastsim::Robot _robot;
boost::shared_ptr<fastsim::Map> _map;
boost::shared_ptr<fastsim::Display> _display;
};
}
}
#endif