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A work in progress voxel engine built with libGDX and Java.

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VoxelEngine

A work in progress voxel engine built with libGDX and Java.

TODO:

  • Block Rendering: Render cubic blocks with different textures and colors, providing a familiar and accessible visual style.
  • User Interaction: Enable users to interact with the voxel world by placing, removing, and manipulating blocks, providing a dynamic and engaging experience.
  • Efficient Rendering: Employ optimized rendering techniques to achieve smooth frame rates even with large voxel worlds and complex scenes.
  • Basic Lighting: Implement basic lighting models to enhance the visual quality and create a sense of depth in the voxel world.
  • Collision Detection: Implement collision detection and physics interactions for objects and entities within the voxel world.
  • Optimized Memory Usage: Utilize memory-efficient data structures and algorithms to ensure optimal performance and minimize memory footprint.
  • Texture Mapping: Implement advanced texture mapping techniques to enhance the visual fidelity of individual blocks.
  • Advanced Lighting: Incorporate more realistic lighting models such as ambient occlusion, global illumination, or dynamic shadows.
  • Multi-threading: Introduce multi-threading capabilities to improve performance by distributing rendering and computational tasks.
  • World Editing Tools: Develop intuitive tools for world creation, modification, and editing, allowing users to craft intricate voxel landscapes.
  • Customization Options: Provide an interface for users to customize block textures, colors, and properties, enabling unique and personalized voxel experiences.
  • Optimization and Performance Enhancements: Continuously optimize rendering algorithms and data structures to achieve even better performance on a wide range of hardware.

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A work in progress voxel engine built with libGDX and Java.

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