A work in progress voxel engine built with libGDX and Java.
TODO:
- Block Rendering: Render cubic blocks with different textures and colors, providing a familiar and accessible visual style.
- User Interaction: Enable users to interact with the voxel world by placing, removing, and manipulating blocks, providing a dynamic and engaging experience.
- Efficient Rendering: Employ optimized rendering techniques to achieve smooth frame rates even with large voxel worlds and complex scenes.
- Basic Lighting: Implement basic lighting models to enhance the visual quality and create a sense of depth in the voxel world.
- Collision Detection: Implement collision detection and physics interactions for objects and entities within the voxel world.
- Optimized Memory Usage: Utilize memory-efficient data structures and algorithms to ensure optimal performance and minimize memory footprint.
- Texture Mapping: Implement advanced texture mapping techniques to enhance the visual fidelity of individual blocks.
- Advanced Lighting: Incorporate more realistic lighting models such as ambient occlusion, global illumination, or dynamic shadows.
- Multi-threading: Introduce multi-threading capabilities to improve performance by distributing rendering and computational tasks.
- World Editing Tools: Develop intuitive tools for world creation, modification, and editing, allowing users to craft intricate voxel landscapes.
- Customization Options: Provide an interface for users to customize block textures, colors, and properties, enabling unique and personalized voxel experiences.
- Optimization and Performance Enhancements: Continuously optimize rendering algorithms and data structures to achieve even better performance on a wide range of hardware.