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.gitignore

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BinWin32/CgfDump.exe

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BinWin32/DivxDecoder.dll

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BinWin32/LevelLoadTime.log

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[1.1.1] Level .\Levels\Demo loaded in 59 seconds

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BinWin32/rc.ini

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pixelformat=X8R8G8B8
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presetcfg=rc_presets_pc.ini
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BinWin32/rc_presets_pc.ini

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[Skybox]
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pixelformat=X8R8G8B8
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[Normalmap_low]
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pixelformat=X4R4G4B4
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[Normalmap_high]
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pixelformat=X8R8G8B8
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[Texture_low]
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pixelformat=DXT1
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reduce=1
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[Texture_high]
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pixelformat=X8R8G8B8
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README.md

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# FarCry1
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Source code of Far Cry 1 which was leaked 29 june 2023.
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# Far Cry
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Source code of Far Cry 1 which was leaked 24 june 2023.
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https://archive.org/details/far-cry-1.34-complete
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35
Fixed for building in VS 2022 (Win32 only)
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## Changes
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* Ported code to Visual Studio 2022, currently builds only Win32 Debug configuration
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* Replaced DXSDK to June 2010 version
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Code changes:
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* Most stdafx.h files - Added _SILENCE_STDEXT_HASH_DEPRECATION_WARNINGS
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* CryCommon - IScriptSystem.h: Moved some methods from WIN64 macro
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* CrySystem - MTSafeAllocator.h: replaced old std methods
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* CrySystem - HTTPDownloader.cpp: commented 309-310 lines
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* CryAnimation - disabled UNIQUE_VERT_BUFF_PER_INSTANCE becase of weird buffer descrution
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* CryAnimation - CryModel.cpp: 79 line commented becase of weird buffer descrution
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* CryNetwork - Disabled ubisoft nerwork code
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* CryGame - ScriptObjectGame.cpp: 2718 line commented save loading
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* XRenderD3D9 - Replaced DxErr9 with DxErr from lastest DXSDK
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* XRenderD3D9 - removed assert on invalid sector vertex buffer
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### TODO:
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* Replace nvDXT with nvtt
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* Remove nvidia cg
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* Fix bugs ...
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### TODO FUTURE:
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* Port engine to SDL
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* Port engine to Linux
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* Rewrite renderer to bgfx/Diligent Engine/NVRHI

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