|
| 1 | +import sys |
| 2 | +import os |
| 3 | +import pygame |
| 4 | + |
| 5 | +# Ensure the correct path is added for imports |
| 6 | +sys.path.append(os.path.join("objects")) |
| 7 | + |
| 8 | +# Importing the necessary modules |
| 9 | +from SudokuSquare import SudokuSquare |
| 10 | +from utils import reconstruct |
| 11 | +from GameResources import rows, cols |
| 12 | + |
| 13 | +def play(values, result, history): |
| 14 | + """Main function to play the Sudoku game.""" |
| 15 | + # Reconstruct the Sudoku assignments from the result and history |
| 16 | + assignments = reconstruct(result, history) |
| 17 | + pygame.init() |
| 18 | + |
| 19 | + # Set up the screen size and create the display |
| 20 | + size = width, height = 700, 700 |
| 21 | + screen = pygame.display.set_mode(size) |
| 22 | + pygame.display.set_caption("Sudoku Game") |
| 23 | + |
| 24 | + # Load the background image |
| 25 | + background_image = pygame.image.load("./images/sudoku-board-bare.jpg").convert() |
| 26 | + |
| 27 | + clock = pygame.time.Clock() |
| 28 | + |
| 29 | + while True: |
| 30 | + pygame.event.pump() |
| 31 | + theSquares = [] |
| 32 | + |
| 33 | + # Calculate positions and initialize Sudoku squares |
| 34 | + for y in range(9): |
| 35 | + for x in range(9): |
| 36 | + startX = (x // 3 * 57) + 38 + (x % 3 * 61) |
| 37 | + startY = (y // 3 * 57) + 35 + (y % 3 * 65) |
| 38 | + |
| 39 | + string_number = values[rows[y] + cols[x]] |
| 40 | + number = int(string_number) if string_number.isdigit() else None |
| 41 | + theSquares.append(SudokuSquare(number, startX, startY, editable="N", x=x, y=y)) |
| 42 | + |
| 43 | + # Draw the background and squares on the screen |
| 44 | + screen.blit(background_image, (0, 0)) |
| 45 | + for square in theSquares: |
| 46 | + square.draw(screen) |
| 47 | + |
| 48 | + pygame.display.flip() |
| 49 | + clock.tick(5) |
| 50 | + |
| 51 | + if not assignments: |
| 52 | + break |
| 53 | + box, value = assignments.pop() |
| 54 | + values[box] = value |
| 55 | + |
| 56 | + # Keep the game window open until the user closes it |
| 57 | + while True: |
| 58 | + for event in pygame.event.get(): |
| 59 | + if event.type == pygame.QUIT: |
| 60 | + pygame.quit() |
| 61 | + sys.exit() |
| 62 | + |
| 63 | +if __name__ == "__main__": |
| 64 | + # Example values for testing (replace with actual values as needed) |
| 65 | + values = {} |
| 66 | + result = {} |
| 67 | + history = [] |
| 68 | + play(values, result, history) |
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