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debug.go
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debug.go
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// +build debug
package ffmpeg_go
import (
"fmt"
"log"
"strings"
)
func DebugNodes(node []DagNode) {
b := strings.Builder{}
for _, n := range node {
b.WriteString(fmt.Sprintf("%s\n", n.String()))
}
log.Println(b.String())
}
func DebugOutGoingMap(node []DagNode, m map[int]map[Label][]NodeInfo) {
b := strings.Builder{}
h := map[int]DagNode{}
for _, n := range node {
h[n.Hash()] = n
}
for k, v := range m {
b.WriteString(fmt.Sprintf("[Key]: %s", h[k].String()))
b.WriteString(" [Value]: {")
for l, mm := range v {
if l == "" {
l = "None"
}
b.WriteString(fmt.Sprintf("%s: [", l))
for _, x := range mm {
b.WriteString(x.Node.String())
b.WriteString(", ")
}
b.WriteString("]")
}
b.WriteString("}")
b.WriteString("\n")
}
log.Println(b.String())
}