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README_CHUNK_FORMAT.rst

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Blosc Chunk Format

A regular chunk is composed of a header and a blocks section:

+---------+--------+
|  header | blocks |
+---------+--------+

Also, there are the so-called lazy chunks that do not have the actual compressed data, but only metainformation about how to read it. Lazy chunks typically appear when reading data from persistent media. A lazy chunk has header and bstarts sections in place and in addition, an additional trailer for allowing to read the data blocks:

+---------+---------+---------+
|  header | bstarts | trailer |
+---------+---------+---------+

All these sections are described below. Note that the bstarts section is described as part of the blocks section.

Note: All integer types in this document are stored in little endian.

Header

Blosc (as of version 1.0.0) has the following 16 byte header that stores information about the compressed chunk:

|-0-|-1-|-2-|-3-|-4-|-5-|-6-|-7-|-8-|-9-|-A-|-B-|-C-|-D-|-E-|-F-|
  ^   ^   ^   ^ |     nbytes    |   blocksize   |     cbytes    |
  |   |   |   |
  |   |   |   +--typesize
  |   |   +------flags
  |   +----------versionlz
  +--------------version

Starting in Blosc 2.0.0, there is an extension of the header above that allows for encoding blocks with a filter pipeline:

1+|-0-|-1-|-2-|-3-|-4-|-5-|-6-|-7-|-8-|-9-|-A-|-B-|-C-|-D-|-E-|-F-|
  |     filter codes      | ^ | ^ |     filter meta       | ^ | ^ |
                            |   |                           |   |
                            |   +- compcode_meta            |   +-blosc2_flags
                            +- user-defined codec           +-reserved
version:

(uint8) Blosc format version.

versionlz:

(uint8) Version of the format of the internal compressor used (normally always 1).

flags and compressor enumeration:

(bitfield) The flags of the buffer

bit 0 (0x01):Whether the byte-shuffle filter has been applied or not.
bit 1 (0x02):Whether the internal buffer is a pure memcpy or not.
bit 2 (0x04):Whether the bit-shuffle filter has been applied or not.
bit 3 (0x08):Whether the delta codec has been applied or not.
bit 4 (0x10):If set, blocks are not split into multiple compressed data streams.
bit 5 (0x20):Part of the enumeration for compressors.
bit 6 (0x40):Part of the enumeration for compressors.
bit 7 (0x80):Part of the enumeration for compressors.
Note:: If both bit 0 and bit 2 are both set, that means that an

extended header (see above) is used.

The last three bits form an enumeration that allows for the use of alternative compressors.

0:blosclz
1:lz4 or lz4hc
2:reserved (slot previously occupied by snappy and free now)
3:zlib
4:zstd
5:Reserved
6:The compressor is defined in the user-defined codec slot (see below).
7:The compressor is defined in the super-chunk.
typesize:

(uint8) Number of bytes for the atomic type.

nbytes:

(int32) Uncompressed size of the buffer (this header is not included).

blocksize:

(int32) Size of internal blocks.

cbytes:

(int32) Compressed size of the buffer (including this header).

filter_codes:

(uint8) Filter code.

0:No shuffle (for compatibility with Blosc1).
0:No filter.
1:Byte-wise shuffle.
2:Bit-wise shuffle.
3:Delta filter.
4:Truncate precision filter.
5:User-defined filter.

The filter pipeline has 6 reserved slots for the filters. They are applied sequentially to the chunk according to their index in increasing order. The type of filter applied is specified by the filter_code. Each filter_code has an associated field in filter_meta that can contain metadata about the filter.

udcodec:

(uint8) User-defined codec identifier.

compcode_meta:

(uint8) Compression codec metadata.

Metadata associated with the compression codec.

filter_meta:

(uint8) Filter metadata.

Metadata associated with the filter code.

blosc2_flags:

(bitfield) The flags for a Blosc2 buffer.

bit 0 (0x01):

Whether the codec uses dictionaries or not.

bit 1 (0x02):

Whether the header is extended with +32 bytes coming right after this byte.

bit 2 (0x04):

Whether the codec is stored in a byte previous to this compressed buffer or it is in the global flags for chunk.

bit 3 (0x08):

Whether the chunk is 'lazy' or not.

bits 4, 5 and 6:
Indicate special values for the entire chunk.
0:No special values.
1:A run of zeros.
2:A run of NaN (Not-a-Number) floats (whether f32 or f64 depends on typesize).
3:Run-length of a value that follows the header (i.e. no blocks section).
4:Values that are not initialized.
5:Reserved.
6:Reserved.
7:Reserved.
bit 7 (0x80):

Indicate whether codec has been instrumented or not.

Blocks

The blocks section is composed of a list of offsets to the start of each block, an optional dictionary to aid in compression, and finally a list of compressed data streams:

+=========+======+=========+
| bstarts | dict | streams |
+=========+======+=========+

Each block is equal-sized as specified by the blocksize header field. The size of the last block can be shorter or equal to the rest.

Block starts

The block starts section contains a list of offsets int32 bstarts that indicate where each block starts in the chunk. These offsets are relative to the start of the chunk and point to the start of one or more compressed data streams containing the contents of the block:

+=========+=========+========+=========+
| bstart0 | bstart1 |   ...  | bstartN |
+=========+=========+========+=========+

Dictionary (optional)

Only for C-Blosc2

Dictionaries are small datasets that are known to be repeated a lot and can help to compress data in blocks better. The dictionary section contains the size of the dictionary int32_t dsize followed by the dictionary data:

+=======+=================+
| dsize | dictionary data |
+=======+=================+

Compressed Data Streams

Compressed data streams are the compressed set of bytes that are passed to codecs for decompression. Each compressed data stream (uint8_t* cdata) is stored with the size of the stream (int32_t csize) preceding it:

+=======+=======+
| csize | cdata |
+=======+=======+

There are a couple of special cases for int32_t csize. If zero, that means that the stream is fully made of zeros, and there is not a cdata section. The actual size of the stream is inferred from blocksize and whether or not the block is split. If negative, the stream is stored like this:

+=======+=======+=======+
| csize | token | cdata |
+=======+=======+=======+

where token is a byte for providing different meanings to int32_t csize:

bit 0:Repeated byte (stream is a run-length of bytes). This byte, representing the repeated value in the stream, is encoded in the LSB of the int32_t csize. In this case there is not a cdata section. Note that repeated zeros cannot happen here (already handled by the csize == 0 case above).
bits 1 and 2:Reserved for two-codecs in a row. TODO: complete description
bits 3, 4 and 5:Reserved for secondary codec. TODO: complete description
bits 6 and 7:Reserved for future use.

If bit 4 of the flags header field is set, each block is stored in a single data stream:

+=========+
| stream0 |
+=========+
| block0  |
+=========+

If bit 4 of the flags header is not set, each block can be stored using multiple data streams:

+=========+=========+=========+=========+
| stream0 | stream1 |    ...  | streamN |
+=========+=========+=========+=========+
| block0                                |
+=========+=========+=========+=========+

The uncompressed size for each block is equivalent to the blocksize field in the header, with the exception of the last block which may be equal to or less than the blocksize.

Trailer

This is an optional section, mainly for lazy chunks use. A lazy chunk is similar to a regular one, except that only the meta-information has been loaded. The actual data from blocks is 'lazily' only loaded on demand. This allows for improved selectivity, and hence less input bandwidth demands, during partial chunk reads (e.g. blosc1_getitem) from data that is on disk.

It is arranged like this:

+=========+=========+========+========+=========+
| nchunk  | offset  | bsize0 |   ...  | bsizeN |
+=========+=========+========+========+=========+
nchunk:(int32_t) The number of the chunk in the super-chunk.
offset:(int64_t) The offset of the chunk in the frame (contiguous super-chunk).
bsize0 .. bsizeN:(int32_t) The sizes in bytes for every block.