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flat.go
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flat.go
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package geom
import "math"
type geom0 struct {
layout Layout
stride int
flatCoords []float64
srid int
}
type geom1 struct {
geom0
}
type geom2 struct {
geom1
ends []int
}
type geom3 struct {
geom1
endss [][]int
}
// Bounds returns the bounds of g.
func (g *geom0) Bounds() *Bounds {
return NewBounds(g.layout).extendFlatCoords(g.flatCoords, 0, len(g.flatCoords), g.stride)
}
// Coords returns all the coordinates in g, i.e. a single coordinate.
func (g *geom0) Coords() Coord {
return inflate0(g.flatCoords, 0, len(g.flatCoords), g.stride)
}
// Empty returns true if g contains no coordinates.
func (g *geom0) Empty() bool {
return len(g.flatCoords) == 0
}
// Ends returns the end indexes of sub-structures of g, i.e. an empty slice.
func (g *geom0) Ends() []int {
return nil
}
// Endss returns the end indexes of sub-sub-structures of g, i.e. an empty
// slice.
func (g *geom0) Endss() [][]int {
return nil
}
// FlatCoords returns the flat coordinates of g.
func (g *geom0) FlatCoords() []float64 {
return g.flatCoords
}
// Layout returns g's layout.
func (g *geom0) Layout() Layout {
return g.layout
}
// NumCoords returns the number of coordinates in g, i.e. 1.
func (g *geom0) NumCoords() int {
return 1
}
// Reserve reserves space in g for n coordinates.
func (g *geom0) Reserve(n int) {
if cap(g.flatCoords) < n*g.stride {
fcs := make([]float64, len(g.flatCoords), n*g.stride)
copy(fcs, g.flatCoords)
g.flatCoords = fcs
}
}
// SRID returns g's SRID.
func (g *geom0) SRID() int {
return g.srid
}
func (g *geom0) setCoords(coords0 []float64) error {
var err error
g.flatCoords, err = deflate0(nil, coords0, g.stride)
return err
}
// Stride returns g's stride.
func (g *geom0) Stride() int {
return g.stride
}
func (g *geom0) verify() error {
if g.stride != g.layout.Stride() {
return errStrideLayoutMismatch
}
if g.stride == 0 {
if len(g.flatCoords) != 0 {
return errNonEmptyFlatCoords
}
return nil
}
if len(g.flatCoords) != g.stride {
return errLengthStrideMismatch
}
return nil
}
// Coord returns the ith coord of g.
func (g *geom1) Coord(i int) Coord {
return g.flatCoords[i*g.stride : (i+1)*g.stride]
}
// Coords unpacks and returns all of g's coordinates.
func (g *geom1) Coords() []Coord {
return inflate1(g.flatCoords, 0, len(g.flatCoords), g.stride)
}
// NumCoords returns the number of coordinates in g.
func (g *geom1) NumCoords() int {
return len(g.flatCoords) / g.stride
}
// Reverse reverses the order of g's coordinates.
func (g *geom1) Reverse() {
reverse1(g.flatCoords, 0, len(g.flatCoords), g.stride)
}
func (g *geom1) setCoords(coords1 []Coord) error {
var err error
g.flatCoords, err = deflate1(nil, coords1, g.stride)
return err
}
func (g *geom1) verify() error {
if g.stride != g.layout.Stride() {
return errStrideLayoutMismatch
}
if g.stride == 0 {
if len(g.flatCoords) != 0 {
return errNonEmptyFlatCoords
}
} else {
if len(g.flatCoords)%g.stride != 0 {
return errLengthStrideMismatch
}
}
return nil
}
// Coords returns all of g's coordinates.
func (g *geom2) Coords() [][]Coord {
return inflate2(g.flatCoords, 0, g.ends, g.stride)
}
// Ends returns the end indexes of all sub-structures in g.
func (g *geom2) Ends() []int {
return g.ends
}
// Reverse reverses the order of coordinates for each sub-structure in g.
func (g *geom2) Reverse() {
reverse2(g.flatCoords, 0, g.ends, g.stride)
}
func (g *geom2) setCoords(coords2 [][]Coord) error {
var err error
g.flatCoords, g.ends, err = deflate2(nil, nil, coords2, g.stride)
return err
}
func (g *geom2) verify() error {
if g.stride != g.layout.Stride() {
return errStrideLayoutMismatch
}
if g.stride == 0 {
if len(g.flatCoords) != 0 {
return errNonEmptyFlatCoords
}
if len(g.ends) != 0 {
return errNonEmptyEnds
}
return nil
}
if len(g.flatCoords)%g.stride != 0 {
return errLengthStrideMismatch
}
offset := 0
for _, end := range g.ends {
if end%g.stride != 0 {
return errMisalignedEnd
}
if end < offset {
return errOutOfOrderEnd
}
offset = end
}
if offset != len(g.flatCoords) {
return errIncorrectEnd
}
return nil
}
// Coords returns all the coordinates in g.
func (g *geom3) Coords() [][][]Coord {
return inflate3(g.flatCoords, 0, g.endss, g.stride)
}
// Endss returns a list of all the sub-sub-structures in g.
func (g *geom3) Endss() [][]int {
return g.endss
}
// Reverse reverses the order of coordinates for each sub-sub-structure in g.
func (g *geom3) Reverse() {
reverse3(g.flatCoords, 0, g.endss, g.stride)
}
func (g *geom3) setCoords(coords3 [][][]Coord) error {
var err error
g.flatCoords, g.endss, err = deflate3(nil, nil, coords3, g.stride)
return err
}
func (g *geom3) verify() error {
if g.stride != g.layout.Stride() {
return errStrideLayoutMismatch
}
if g.stride == 0 {
if len(g.flatCoords) != 0 {
return errNonEmptyFlatCoords
}
if len(g.endss) != 0 {
return errNonEmptyEndss
}
return nil
}
if len(g.flatCoords)%g.stride != 0 {
return errLengthStrideMismatch
}
offset := 0
for _, ends := range g.endss {
for _, end := range ends {
if end%g.stride != 0 {
return errMisalignedEnd
}
if end < offset {
return errOutOfOrderEnd
}
offset = end
}
}
if offset != len(g.flatCoords) {
return errIncorrectEnd
}
return nil
}
func doubleArea1(flatCoords []float64, offset, end, stride int) float64 {
var doubleArea float64
for i := offset + stride; i < end; i += stride {
doubleArea += (flatCoords[i+1] - flatCoords[i+1-stride]) * (flatCoords[i] + flatCoords[i-stride])
}
return doubleArea
}
func doubleArea2(flatCoords []float64, offset int, ends []int, stride int) float64 {
var doubleArea float64
for _, end := range ends {
doubleArea += doubleArea1(flatCoords, offset, end, stride)
offset = end
}
return doubleArea
}
func doubleArea3(flatCoords []float64, offset int, endss [][]int, stride int) float64 {
var doubleArea float64
for _, ends := range endss {
doubleArea += doubleArea2(flatCoords, offset, ends, stride)
offset = ends[len(ends)-1]
}
return doubleArea
}
func deflate0(flatCoords []float64, c Coord, stride int) ([]float64, error) {
if len(c) != stride {
return nil, ErrStrideMismatch{Got: len(c), Want: stride}
}
flatCoords = append(flatCoords, c...)
return flatCoords, nil
}
func deflate1(flatCoords []float64, coords1 []Coord, stride int) ([]float64, error) {
for _, c := range coords1 {
var err error
flatCoords, err = deflate0(flatCoords, c, stride)
if err != nil {
return nil, err
}
}
return flatCoords, nil
}
func deflate2(
flatCoords []float64, ends []int, coords2 [][]Coord, stride int,
) ([]float64, []int, error) {
for _, coords1 := range coords2 {
var err error
flatCoords, err = deflate1(flatCoords, coords1, stride)
if err != nil {
return nil, nil, err
}
ends = append(ends, len(flatCoords))
}
return flatCoords, ends, nil
}
func deflate3(
flatCoords []float64, endss [][]int, coords3 [][][]Coord, stride int,
) ([]float64, [][]int, error) {
for _, coords2 := range coords3 {
var err error
var ends []int
flatCoords, ends, err = deflate2(flatCoords, ends, coords2, stride)
if err != nil {
return nil, nil, err
}
endss = append(endss, ends)
}
return flatCoords, endss, nil
}
func inflate0(flatCoords []float64, offset, end, stride int) Coord {
if offset+stride != end {
panic("geom: stride mismatch")
}
c := make([]float64, stride)
copy(c, flatCoords[offset:end])
return c
}
func inflate1(flatCoords []float64, offset, end, stride int) []Coord {
coords1 := make([]Coord, (end-offset)/stride)
for i := range coords1 {
coords1[i] = inflate0(flatCoords, offset, offset+stride, stride)
offset += stride
}
return coords1
}
func inflate2(flatCoords []float64, offset int, ends []int, stride int) [][]Coord {
coords2 := make([][]Coord, len(ends))
for i := range coords2 {
end := ends[i]
coords2[i] = inflate1(flatCoords, offset, end, stride)
offset = end
}
return coords2
}
func inflate3(flatCoords []float64, offset int, endss [][]int, stride int) [][][]Coord {
coords3 := make([][][]Coord, len(endss))
for i := range coords3 {
ends := endss[i]
coords3[i] = inflate2(flatCoords, offset, ends, stride)
if len(ends) > 0 {
offset = ends[len(ends)-1]
}
}
return coords3
}
func length1(flatCoords []float64, offset, end, stride int) float64 {
var length float64
for i := offset + stride; i < end; i += stride {
dx := flatCoords[i] - flatCoords[i-stride]
dy := flatCoords[i+1] - flatCoords[i+1-stride]
length += math.Sqrt(dx*dx + dy*dy)
}
return length
}
func length2(flatCoords []float64, offset int, ends []int, stride int) float64 {
var length float64
for _, end := range ends {
length += length1(flatCoords, offset, end, stride)
offset = end
}
return length
}
func length3(flatCoords []float64, offset int, endss [][]int, stride int) float64 {
var length float64
for _, ends := range endss {
length += length2(flatCoords, offset, ends, stride)
offset = ends[len(ends)-1]
}
return length
}
func reverse1(flatCoords []float64, offset, end, stride int) {
for i, j := offset+stride, end; i <= j; i, j = i+stride, j-stride {
for k := 0; k < stride; k++ {
flatCoords[i-stride+k], flatCoords[j-stride+k] = flatCoords[j-stride+k], flatCoords[i-stride+k]
}
}
}
func reverse2(flatCoords []float64, offset int, ends []int, stride int) {
for _, end := range ends {
reverse1(flatCoords, offset, end, stride)
offset = end
}
}
func reverse3(flatCoords []float64, offset int, endss [][]int, stride int) {
for _, ends := range endss {
if len(ends) == 0 {
continue
}
reverse2(flatCoords, offset, ends, stride)
offset = ends[len(ends)-1]
}
}