AssetRegistry.bin population/merging #57
Labels
A-asset-registry
Area: AssetRegister.bin support
C-enhancement
Category: new feature or request
E-hard
Diffculty: hard, significant experience may be needed
I-mod-compat
Issue: mod compatibility
Asset registry files are stripped from mods since they are rarely used to access mods assets, however the official integration does attempt (it's very broken) to populate the game's asset registry with mod asset registries upon mounting. There are two ways this could be done:
Split mod registries with the game's registry as-is
Parse mod asset contents to determine asset information to more accurately populate registry information
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