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Minecraft version used: 1.20.1
Forge version used: 47.3.5
3D Skinlayers version used: skinlayers3d-forge-1.6.6-mc1.20.1
ParCool version used: ParCool-1.20.1-3.2.1.2-R
My issue: ParCool has a sprinting animation separate from the vanilla sprint. When used, 3D skinlayer's first-person hand layer warps backwards resulting in an unwanted display.
Temporary fix I've used: First-Person Model mod to display a full body character and completely disregard the first-person hand model bug.
Things to note:
I have did not bother testing the mod with any other of their versions.
Bug doesn't occur when sprinting normally, only when ParCool sprint is activated.
I have used the mods together previously back in minecraft 1.19.2, using forge 43.4.2. This issue did not occur.
The text was updated successfully, but these errors were encountered:
I've reported this here first with the thought that ParCool shifts the player model into a state unusual for vanilla. Maybe 3D skin layers devs could have a fix? Anyways, nothing major. As I've mentioned, using first person mod fixes the problem by completely avoiding it.
Minecraft version used: 1.20.1
Forge version used: 47.3.5
3D Skinlayers version used: skinlayers3d-forge-1.6.6-mc1.20.1
ParCool version used: ParCool-1.20.1-3.2.1.2-R
My issue: ParCool has a sprinting animation separate from the vanilla sprint. When used, 3D skinlayer's first-person hand layer warps backwards resulting in an unwanted display.
Temporary fix I've used: First-Person Model mod to display a full body character and completely disregard the first-person hand model bug.
Things to note:
The text was updated successfully, but these errors were encountered: