tessellation
Here are 85 public repositories matching this topic...
Delaunay triangulations and Voronoi tessellations in two dimensions.
-
Updated
Jul 14, 2024 - Julia
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
-
Updated
Jul 14, 2024 - JavaScript
Open-source, cross-platform NURBS
-
Updated
Jul 13, 2024 - JavaScript
Procedural terrain generation and rendering in openGL using compute and tesselation shaders.
-
Updated
Jul 8, 2024 - C++
Natural neighbour interpolation methods for scattered data interpolation and derivative generation of planar point sets.
-
Updated
Jul 8, 2024 - Julia
a web app to arrange tiles according to specified rules
-
Updated
Jul 4, 2024 - Python
Standalone library for TrueType font tessellation. Allows to load ttf-file and convert its glyphs to 2D or 3D mesh objects without rasterization.
-
Updated
Jun 26, 2024 - C++
Polycrystal generation and meshing
-
Updated
Jun 6, 2024 - POV-Ray SDL
An algorithm, a C/C++ software library, and a collection of apps, to solve and visualize the general right tromino tiling puzzle.
-
Updated
Apr 20, 2024 - C++
Tiny Graphics Painter: small, fast and pretty graphics tessellation in C99.
-
Updated
Apr 18, 2024 - C
An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in character animation" (https://onlinelibrary.wiley.com/doi/abs/10.1002/cav.1545). Particle emissions from the surface of mesh. The emitters are approximatively uniformly distributed by taking the advantage of quad tes…
-
Updated
Apr 18, 2024 - C
DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
-
Updated
Apr 18, 2024 - C
A bevy 3D text mesh generator for displaying text
-
Updated
Mar 24, 2024 - Rust
Fast, header-only polygon triangulation
-
Updated
Jan 21, 2024 - C
Fast and accurate tessellation of planar graphs with convex polygons
-
Updated
Dec 8, 2023 - JavaScript
Binary Epiphany is a tool made with Processing that adds a captivating twist to image processing. This tool takes two images and employs a Bayer Matrix order system to dither them before applying the Difference blendMode(), resulting in a surprising series of patterns, tessellations, and moiré effects.
-
Updated
Nov 18, 2023 - Processing
A collection of triangle mesh subdivision/tessellation/decimation implementations.
-
Updated
Nov 1, 2023 - C++
Improve this page
Add a description, image, and links to the tessellation topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the tessellation topic, visit your repo's landing page and select "manage topics."