ssao
Here are 41 public repositories matching this topic...
A renderer featuring advanced techniques such as PBR/IBL, deferred shading, SSAO, and shadow mapping.
-
Updated
Jul 6, 2024 - C++
Game engine playground.
-
Updated
Jun 30, 2024 - C++
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
-
Updated
Jun 30, 2024 - Python
OpenGL C++ Graphics Engine
-
Updated
Jun 28, 2024 - C++
A deferred PBR renderer in OpenGL.
-
Updated
Jun 11, 2024 - C++
Experimental deferred Rendering projects with modern OpenGL
-
Updated
Apr 16, 2024 - Go
C++ CPU Software-Rasterizer
-
Updated
Jan 24, 2024 - C++
This graphics engine is made in C++ and OpenGL and features PBR, PBR IBL and SSAO.
-
Updated
Jun 7, 2023 - C++
Full source-code for Amplify Occlusion plugin for Unity
-
Updated
Jan 3, 2023 - C#
Amplify Occlusion V2 ported to URP 2022.2
-
Updated
Dec 28, 2022 - C#
Learning SSAO
-
Updated
Dec 18, 2022 - ShaderLab
Simple Vulkan toy renderer demonstrating some popular AO methods used in real-time rendering. Crytek SSAO, HBAO and Alchemy AO
-
Updated
Nov 15, 2022 - C++
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
-
Updated
Jul 9, 2022 - ShaderLab
Real-Time Computer Graphics framework.
-
Updated
Jun 26, 2022 - C
Improve this page
Add a description, image, and links to the ssao topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the ssao topic, visit your repo's landing page and select "manage topics."